Context: Forces the team to reset the pq if a dc-ed player relogs and attempts to join the team.
Where: If the party completes the stage (damaging and catching 20 mobs) and onwards
How: if the above stage is completed and a member logs in after disconnecting, they will have to redo from the start. However, one of the stages summons the whole party, as a result of the poor fella trying to rejoin the party (the random teleporting portion). This results in the team being blocked from progressing past the catching 20 mobs quest as it has been completed, and consequently forced to restart.
Where: If the party completes the stage (damaging and catching 20 mobs) and onwards
How: if the above stage is completed and a member logs in after disconnecting, they will have to redo from the start. However, one of the stages summons the whole party, as a result of the poor fella trying to rejoin the party (the random teleporting portion). This results in the team being blocked from progressing past the catching 20 mobs quest as it has been completed, and consequently forced to restart.