This topic has always been a point of discussion in the past, but with the recent influx of new players, I believe that this warrants a much closer look than before, as I worry that problems may start arising from the mage playerbase (which has always been of a larger proportion).
The crux of the issue is this: there is only ONE JOB (not class) in the entire game that has access to Magic Crash; the Paladin, which is not even of the Magician class. I do understand that that is an uniqueness of the job, and combined with Threaten, makes them extremely valuable in endgame content; I do not have a problem with that. However, when ALL of the warrior jobs (save for the busted Aran) have Weapon Crash for physical damage, you cannot convince me that there is NO reason for mages to have some semblance of magic penetration again Magic Immunity, especially since mages are supposed to be 'capable bossers'.
Therefore, I have come up with some suggestion to at least help alleviate this issue, or to solve it outright.
- MAGIC PENETRATION (REPLACES MANA REFLECTION/MEGIDDO FLAME)
Ignores xx% of Magic Defence at xx% success rate. I am unclear on the mechanics of Magic Immunity, like if it simply jacks up magic defence so high that magic attacks can only do 1 damage, so I am not setting a set percentage for now. The success rate is to act as a counterbalance for the boosted damage it will inevitably provide during non Magic-immune phases.
-MAGIC PENETRATION(BUFF)
Ignores Magic Defence for 30s; x min CD. A more straightforward answer to Magic Immunity; to prevent abuse (like during non Magic-Immune phases), the CD is added as a countermeasure.
-DIVINE SMITE/INFERNO/ABSOLUTE ZERO/MEGIDDO FLAME
I thought that Blaze Wizards' Megiddo Flame would have been a great answer, if not for the fact that it doesn't work. Therefore, I would suggest a rework of the skill, with application to the Magician class as well.
Applies Magic Crash, 1 minute CD. This would be the easiest to setup, considering it is basically just crash for mages. I am suggesting the CD so that mages will not be able to spam the skill at will. This will preserve the value that Paladins provide, while mages can ensure that they get their biggest DPS (Infinity + EB/CB) out without any fear of screwovers by Magic Immunity.
I do sincerely hope that this can be addressed; mages have always been a huge part of MS, and I do not want to see this point of frustration boil over eventually.
I am welcome to any discussion and suggestion.
The crux of the issue is this: there is only ONE JOB (not class) in the entire game that has access to Magic Crash; the Paladin, which is not even of the Magician class. I do understand that that is an uniqueness of the job, and combined with Threaten, makes them extremely valuable in endgame content; I do not have a problem with that. However, when ALL of the warrior jobs (save for the busted Aran) have Weapon Crash for physical damage, you cannot convince me that there is NO reason for mages to have some semblance of magic penetration again Magic Immunity, especially since mages are supposed to be 'capable bossers'.
Therefore, I have come up with some suggestion to at least help alleviate this issue, or to solve it outright.
- MAGIC PENETRATION (REPLACES MANA REFLECTION/MEGIDDO FLAME)
Ignores xx% of Magic Defence at xx% success rate. I am unclear on the mechanics of Magic Immunity, like if it simply jacks up magic defence so high that magic attacks can only do 1 damage, so I am not setting a set percentage for now. The success rate is to act as a counterbalance for the boosted damage it will inevitably provide during non Magic-immune phases.
-MAGIC PENETRATION(BUFF)
Ignores Magic Defence for 30s; x min CD. A more straightforward answer to Magic Immunity; to prevent abuse (like during non Magic-Immune phases), the CD is added as a countermeasure.
-DIVINE SMITE/INFERNO/ABSOLUTE ZERO/MEGIDDO FLAME
I thought that Blaze Wizards' Megiddo Flame would have been a great answer, if not for the fact that it doesn't work. Therefore, I would suggest a rework of the skill, with application to the Magician class as well.
Applies Magic Crash, 1 minute CD. This would be the easiest to setup, considering it is basically just crash for mages. I am suggesting the CD so that mages will not be able to spam the skill at will. This will preserve the value that Paladins provide, while mages can ensure that they get their biggest DPS (Infinity + EB/CB) out without any fear of screwovers by Magic Immunity.
I do sincerely hope that this can be addressed; mages have always been a huge part of MS, and I do not want to see this point of frustration boil over eventually.
I am welcome to any discussion and suggestion.