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Update Patch Notes

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yuna

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Skill Balancing Changes (see dev notes below!):
- [All Classes]: Super Nimble feet duration increased from 120s to 200s
- [FP Mage]: Paralyze damage decreased by 20%; now scales linearly
- [IL Mage]: Chain Lightning damage decreased by 10%; now scales linearly
- [Shadower]: Assassinate attack count increased from 3 to 4: damage decreased from 750 to 700
- [Blaze Wiz]: Flame Vortex damage increased by 15%; now scales linearly
- [Aran]: High Mastery percentage increased from 60% to 80%; now scales linearly
- [Nightwalker]: Vanish now starts at 101% damage; scales linearly
- [Nightwalker]: Quad Star now scales linearly
- [Buccaneer/Thunder Breaker]: Corkscrew Blow now attacks 6 mobs at all levels instead of max level
- [Thunder Breaker]: Lightning Charge duration increased from 140s to 200s
- [Hero]: Enrage W.ATK buff increased from 50 to 100; Cooldown increased from 5 min to 10 min
- [Dawn Warrior]: Intreprid Slash: Increased attack count 3>4; damage 250%>230%; now scales linearly


Quality of Life / Other Changes:
- The settings file in your YMS folder will no longer be replaced for patches going forward. IF MISSING, REDOWNLOAD HERE.
- Optimized speed of saving players by reducing multiple calls to save (may address CC'ing issues)
- Automated events will now occur every 4 hours instead of every 6
- Guild Masters and Jr. Masters can now view member last-login days via Lenario in Guild HQ
- Removed Ice Queen Face for now (causing issues; if you have it currently, please use @gm for a comp!)
- Increased the daily cap on PQ Points from 100 to 200
- Increased the Spirit Point and PQ Points gains across YMS to adjust for the removal of Area Boss SP (see dev notes!)
- Decreased the cost of Super Megaphones in Jarvis' item shop from 50K mesos to 10K mesos
- Decreased the cost of ciders in Jarvis' item shop from 15K to 5K mesos


Fixes:
- Fixed guild operations failing to broadcast updates to all members
- Fixed improper handling of medal map quests, causing delays in saves/loads as well as failing to properly save
- Fixed players being able to make starter items permanent (no use for it!)
- Fixed blank facial expressions on Coy Face
- Potentially fixed hanging black screens while changing channels (please let me know how it feels now!)


For more information about the logic behind these changes, click on the spoiler below!
RE: General: Apart from some hiccups which have been addressed, server is performing very well! We
do still get the occasional DDoS, since it appears the attacker is still hurt that we refuse to
entertain them. Regardless, my main focus for YMS is stability and performance, and trying to fit
in QoL along the way. ALSO, going to start putting dev notes near the bottom of the patch notes,
just so we don't clutter the actual changes. Going forward, if dev notes are available, just check
for this spoiler!

RE: Skill Changes: Mages required some balancing for sure, FPs were outperforming consistently and
so nerfing them along with a slight balance to both IL Mage and BW mages brings them all right
around the same area. Bishops remain untouched, and on the lower side, since they have more
utility. Shadowers were unable to take advantage of their final hit due to macro, so adding an extra line,
while reducing the damage, balances this out without REQUIRING the final hit, and without
compromising on overall DPS. Arans High Mastery was simply not working, so the adjustment there is
a no-brainer. Nightwalkers received an overall alignment on some skills to ensure consistency
without any real DPS change. Same with Bucc/TB CSB. Hero's enrage became a slightly useless skill,
so its now aligned similar to Bowmasters Concentrate. And finally, Dawn Warrior was indeed
Underperforming, so a tweak to the attack count and damage puts it right around Heros, even with
Sharp Eye factored in. The other changes are just nice little quality of life changes! Here's a breakdown
1731016938898.png

RE: Guild Summary/Community Chat: guild summary was added purely as a way for leaders and jr. leaders
to purge any old characters that have not logged in for a while, solely for the purpose of making
space for new players. We've received plenty of suggestions about a world chat or alliance cap
increase to include members, however I want to see how these changes feels first. With the decrease
in super megaphone costs, I'm hoping players will opt into using them as a utility, just like how
they were used in GMS. Now, theres pros and cons to any approach, but overall I want to maintain
the core YMS vision, which aligns most closely to a v83 MSPS. So hopefully leaders can purge their
guilds, make room for additional users, and newer players can more easily access chatting to the
entire world. If this works out, great! Otherwise, and only then, will it be worth exploring
another option.

RE: PQ/SP Points: In an effort to provider players with more ways to gain Spirit Points, we were
discussing various options. Area Boss SP removal was a hot topic, and so we definitely needed to
provide another solution, despite the increase in the weeklies completion gains. Increasing the PQ
Points gained is a 3-birds-1-stone situation that we feel addresses a few things: A. we'll see more
PQers of all levels (including high levels who may need a break from the typical BT/grind without
compromising on OPTIMAL OUTPUT), B. players will have more points to spend in the shop (which also
increases mesos available for newer players early-on, and last but certainly not least, C. ALL
players now have a reliable way to obtain more Spirit Points by trading in the PQ points via
Jarvis. These changes, along with the buffs to SP gains from bosses, successfully addresses all
painpoints expressed by players. One final note is that: I want players to be able to scroll gear
without having to worry about "BEST IN SLOT" all the time. Hopefully this opens up the doors to
more unconventional builds for everyone. CAMAAAHN, LIVE A LITTLE! See breakdown of old vs. new:
PQ POINTS:
1731016824355.png
SPIRIT POINTS
1731016843847.png

RE: Medal Quests: Please note that the medal map quests are now working as intended. However, this
required resetting progress since the database structure has changed. Since they weren't saving in
the first place, this should not have immediate impact since it was never saving properly in the
first place heh. It WILL, however, give us a nice little performance boost!
 
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YMS Discord Bot Changes:
- Users can now manage their expedition recruitment process on Discord using slash commands
- Shoutout to @mujy for taking the initiative on this!


Skill Changes:
- Players can now loot while in Dark Sight or Wind Walk (Thanks Syntax!)


Quality of Life Changes:
- Updated Hyper Teleport Rock to allow more maps; level restrictions will still apply
- Updated Damage Reflect logic to be a bit more forgiving when multiple players are within the same instance
- Updated @smega command; will now take 10K mesos automatically if the player doesn't already own a Super Megaphone
- Updated the expedition disconnect message text colour to yellow
- Updated the Superior Shuriken animation to more closely align with GMS
- Updated player/merchant shop windows; expanded to now display a few more items (Thanks Goose!)
- Updated Russian Roulette reward; for each successful stage cleared, players will receive 1 additional Event Point
- Updated the type of Red Slimes that appear in the Zipangu Secret Spa
- Updated buyback cost logic; will now be 1M mesos + 10x the base NPC price (overall much cheaper!)
- Added option for expanded quick slots to the YMS settings file (Thanks Goose!)
- Added option to Beauty Book to allow removal of styles
- Added daily PQ point progress to the @dailies command
- Added @whosthere command to display the count and IGNs of players on your map (usable only in PQs and bosses)
- Added an additional --l flag to list out the info of a command, identical to --list (i.e. @mobele --list or @mobele --l)
- Added 30% elemental damage to Timeless staff and wand
- Added notification to Mount Gachapon to remind players a Universal Saddle is required to use a premium mount
- Added new Guild Emblem: Cannabis Leaf (Thanks Mujy!)
- Added +500 HP and MP to the Apex Quester Ring
- Removed the Lost in the Ocean quest requirement for The Missing Dropship quest
- Increased the HP gained from Mar's Elixir from 20 to 50 HP


Fixes:
- Fixed a crash related to double-clicking NPCs; players should be able to spam click without DCing
- Fixed players getting stuck exiting Ellin PQ
- Fixed Shiny Event Box crashing players with full inventories
- Fixed Commander Magnus Mask refusing to move between regular vs. cash inventories
- Fixed weekly challenges failing to update properly in certain scenarios
- Fixed Riche's Tombstone reactor failing to refresh hourly
- Fixed Heart of Lava Volcano reactor failing to refresh hourly
- Fixed a few typos across the YMS network
 

yuna

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Christmas Event is now LIVE!:
- Visit Rooney in the Free Market entrance to get started
- Keep an eye out for Nevermelting Snow and Maplemas Stars dropping all around the Mapleverse
- Remember to deposit your snow in Happyville for a snowy challenge with a mini surprise
- Event ends January 2nd, 2025
1732999140951.png1732999153703.png


Skill Changes:
- [All Classes]: Added a 10 second cooldown to all Super Nimble Feet skills to avoid animation cancel abuse
- [Buccaneer/Thunder Breaker]: Added a 10 second cooldown to Dash to avoid the same thing as above


Quality of Life / Other Changes:
- Spirit Points are now account-based; all existing SP from characters on the same account have been assigned automatically
- Extended quickslot can now be customized (Key config > Change quick slots)
- Beginner-type jobs can now speak with Dances with Balrog to complete the Temple of Time questline
- Added 91 new cash item requests (see dev notes)
- Added widget toggle for Aggressive Autopot (see dev notes)
- Added option to search for a hair/face by ID rather than just keyword, via Jarvis style shop (remember, hairs have multiple IDs!)
- Added the time remaining till a hired merchant closes to the top-right of the merchant window
- Increased the HP gain on Sweetwater Belt from +200 to +400 HP (offset for Black Belt HP)
- Increased the drop rate of Super-Charged Poison Golem (EPQ boss) from 20% to 100%


Fixes:
- Fixed merchant tax rates taking 0.5% more mesos than intended for items priced between 5M-100M mesos
- Fixed a missing animation node for Slime Buggy causing crashes in swim-based maps (i.e. Aqua)
- Fixed players crashing when relogging while the extended quickslot is enabled
- Fixed an issue preventing players from deleting characters
- Fixed the positioning of Mulung Dojo UI elements
- Fixed buyback using the wrong item index in certain scenarios
- Potentially fixed a crash related to Von Leon and other larger assets (need more data!)

✨
RE: Aggressive Autopot: Currently, your pet will auto-pot one-time once the set threshold is met.
Sometimes, players have noticed that this does not work out for them, especially if there's some
latency involved. To address this, the widget toggle for aggressive autopot has been added. This
will essentially tell your pet to consume as many potions as needed to ensure your threshold is
met. This will 100% cause an increase in potion consumption, so please keep note of that. This may
or may not help you, but figured its still a nice option to have just in case.

RE: New cash requests: Remember to use the respective search features (Jarvis for hairs/faces, Gachapon
NPC's item list for mounts/chairs, search button in Cash Shop, etc) if you are looking for a
particular item. Keep in mind that not ALL requests are added every time, as it depends on what I
can find in higher-version files. If you'd like to GUARANTEE an item get added, and want to take a
bit more of a technical approach, try grabbing the XML directly from a WZ repository online. For
your convenience, here is a full list of the items added:
1732999003412.png
1732999055335.png
 
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Christmas Event Changes:
- Players can now access The Hill of Christmas to start decorating trees; visit the Christmas Tree in the far right of Happyville
- Rudi, the Tree Ornament Merchant, has been added next to the Christmas Tree so you can purchase your decorations!
- Players can no longer use @claimmap in Happyville
- Summon bags can no longer be used in Happyville
- Christmas Surprise will no longer be awarded to players that have not helped with the Snowman


Skill Changes:
- [All Classes]: Added animation delay to Super Nimble Feet; cooldown removed
- [Buccaneer/Thunder Breaker]: Added animation delay to Dash; cooldown removed


Quality of Life Changes:

- Optimized login process to avoid throttled channel/character selected under high loads
- Optimized player loading for faster logins (especially good for accounts with many characters)
- Updated widget latency to properly reflect values for Singapore proxy vs. Main server
- Increased the slots obtained from the Cash Shop slot expansion from 4 to 8


Fixes:
- Fixed players unable to create a character if they recently deleted one
- Fixed monster card speed buffs overwriting other speed buffs
- Fixed non-extended quickslot cooldowns display (NOTE: extended_qs still has some kinks)
- Fixed Snowman spawning faster than intended, soon after its initial spawn
 
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Quality of Life / Other Changes:
- Optimized login process even further (we should be super smooth now)
- Updated @whosthere command; can now be used in the Castle Corridor
- Updated maple event/JQ maps; now restricts all skills (avoid spam/unfair advantages)
- Updated Happyville; now restricts rush or pull-type skills
- Updated Hyper Teleport Rock; can now also be used as a VIP rock (double-click!)
- Increased cost of White and Chaos Scrolls from 70 to 90 Spirit Points (offset recent SP buffs) (SEE DEV NOTES)
- Increased cost of Clean Slate 20% scroll from 40 to 45 Spirit Points (minor offset like above)


Fixes:
- Fixed multiple crashes related to high-memory consumption/GFX (see dev notes!)
- Fixed a crash when saving/removing styles in the beauty book
- Fixed a crash related to the Snowman boss
- Fixed a crash triggered by relogging while using the extended quickslot
- Fixed cooldowns not appearing properly on the extended quickslot
- Fixed quickslot customizations failing to save in certain scenarios
- Fixed Snowman Head unable to be tranferred via the Cash Shop
- Fixed Magician of the Sacred Forest Label Ring using the wrong assets
- Fixed Olaf's quiz typo; the max level of YMS is 300 now, not 250
- Fixed a few hairs/faces not appearing in Jarvis due to invalid names

RE: Crashes
This was a damn pain in the ass to deal with. With the help of MANYYYY, was
finally able to pinpoint some gaping issues with our client sided memory management. The fix was
verified across several users, and we should hopefully see significantly less crashes. This should
also include boss crashes, runtime error popups, and even crashing after clicking an NPC after a
boss finishes. The one trade-off is that SOME operations in game may take an extra 500 or so ms,
along with a slightly longer client-start time due to how memory will be managed now. This is an
acceptable trade-off, at least for the time being, as I rather players not crash! As you play, memory
will begin to cache, and things will get smoother the longer you play (at least this is what is anticipated).
If you have any feedback after this patch, both good or bad, please let us know!!

RE: Scroll SP Cost Changes
UPDATE: This change will take effect Dec. 5th, 23:59 ST, to give players
time to use up their SP before the change goes live
We see many more players obtaining these high value scrolls, which is
exactly what we intended! However, there is a noticeable drop in costs. Considering we have
significantly increased the pool of Spirit Points in the economy, a slight adjustment to these high
value scroll costs is warranted, such that it isn't a MAJOR change but still modest enough to
stimulate the market. Finally, this will allow us to more frequently integrate high value scrolls
as rewards for future content, similar to how we have it with the new Shiny Event Box, Christmas
Surprise, etc.
 
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Friendly reminder that the Maple Point sale will end Dec 13th, 23:59 ST
Use coupon code TURKEY24 at the Selly checkout


Quality of Life Changes:

- Reverted skill blocking in Jump Quest maps (skills in event maps are still blocked)
- Updated screenshot file format from BMP to PNG (lets us paste the image with preview now)
- Updated Hyper Teleport Rock restrictions: warping to Stronghold now requires a Mark of Stronghold
- Updated Snowman boss logic: now provides Christmas Surprise only to active attackers (attack within 10s)
- Increased the hitbox of the Papulatus/C.Pap Piece of Cracked Dimension reactor by ~30%
- Added an option to the CWKPQ Thief and Pirate room statues to reset reactors in case of any issues
- Added an option to Jack in CWKPQ to allow users to exit the expedition
- Added a notification to players with older hardware, indicating that resources are still loading


Fixes:
- Fixed players unable to use portals or other actions in certain scenarios
- Fixed Christmas chairs eligible for gacha trading (was not intentional!)
- Fixed Hyper Teleport Rocks quantities on failed operation (quantities/expirations adjusted)
- Fixed improper loading of Cash Shop wishlist
- Fixed multiclient checks wrongfully triggering in certain scenarios
- Fixed clients becoming unresponsive due to failing a network handshake
- Fixed trading once in a PQ soft-locking players from dropping items
- Fixed a crash related to the Autombean and Yeti Cab pets
- Potentially fixed a crash loop caused by phantom summon objects (need more data!)
 
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Deadlock Notice:
Hear ye, hear ye! Let it be known, today is YMS' first ever rollback.
Looks like there was a deadlock that triggered a few hours back which absolutely destroyed some of the server workers/timers.
This resulted in players either losing items, duping items, doing multiple boss runs, ALL that crap.
To ensure this impact is mitigated, the server must be rewinded by roughly 5 hours.
(2PM EST when the server went down MINUS 9AM EST when the issue began = 5 hours).

I know, it sucks, but we GOTTA do it. Otherwise we'll just have a ton of issues with restoration/banning those who didnt speak up.
This is our safest option - really sorry!! At least I can push through some of these juicy changes heh.
On the bright side, 20 days of uptime is pretty awesome so thats still a win in my eyes.

In hopes to ease the burns of this embarassing issue, the following is being instituted:
- Double EXP is now enabled until December 30th, 23:59 Server Time
- Double vote NX is now enabled until December 30th, 23:59 Server Time
- Christmas Event extended by a day and will end on January 2nd, 23:59 Server Time

Now that the patch is pushed through, will work on deep-diving on that deadlock and provide a knowledge share on that.
Stay tuned for a forum post if you're curious! Anywho, here's the patch notes!


---------------------------------------------
Skill Changes:
- [All Classes]: Buff durations have been standardized to 300s
- [All Warriors]: Monster Magnet: increased success chance from 95% to 100% (tooltip updated to clarify mechanics)
- [Paladin]: Charged Blow now matches the hitbox of Blast (larger)
- [Paladin]: Heavens Hammer: will now execute non-strong mobs below 25% health, or mobs with <= 10000 HP
- [Paladin]: Heavens Hammer: will now trigger an audio cue for when the monster is executed
- [Paladin]: Heavens Hammer: animation delay decreased by 50%
- [Paladin]: Heavens Hammer: mana cost increased from 60 to 600
- [Paladin]: Heavens Hammer: cooldown decreased from 15 to 10 seconds
- [Paladin]: Holy/Divine Charge: damage increased by 20%
- [Bowmaster]: Hurricane: increased attack count from 1 to 2
- [Bowmaster]: Hurricane: damage decreased from 250% to 110% (this is a BUFF, see dev notes!)
- [Thunder Breaker]: Octopunch: damage increased from 210% to 250%
- [Thunder Breaker]: Energy Charge passive buffs all increased from 20 to 40
- [Buccaneer]: Transformation/S.Transformation: increased cooldown from 10 to 60s (prevent abuse)
- [Shadower]: Chakra: added cooldown of 5s (prevent abuse now that booster can allow triggering this)
- [IL/FP Mages]: Elemental Reset can no longer be used in boss maps


Quality of Life Changes:
- YunaDB has been fully synced as of today's patch
- Storages will now show items in alphabetical order when retreiving (Chairs will be weird due to naming)
- Storage dialogues will now auto-populate the maximum available quantity when storing/retrieving
- Skills with cooldowns can now be used on a macro (macros will NOT work if a skill is on CD)
- Full-map attack (FMA) skills can no longer be used on a macro
- Supreme Shard, Eternal Crystal, and Universal Magic Powder can now be stored via Jarvis
- Expedition damage quota adjusted; players must now deal at least 4% of the expedition's TOTAL damage to receive Spirit Points
- Expedition damage rankings will now show player job and the percentage of damage they dealt
- Expeditions will now dispose any existing expeditions if a new one is started without cancelling the previous
- Expeditions will no longer start if one of the members is missing from the map
- Expedition Spirit Point gains slightly adjusted (see dev notes)
- Premium Hairs/Faces will now be shown in alphabetical order via Jarvis
- Premium Chairs/Mounts can no longer be dropped or sold via merchants
- Premium Chairs/Mounts are now only tradeable amongst themselves and cannot be exchanged for non-premium items
- Summons will now auto-cancel upon enter/exiting expeditions, changing channels, or using mystic door (see dev notes)
- @dps command now supports multiple dummies; use the --multi flag to get started
- @whosthere command will now work in the Zipangu Armory
- Zipangu: Boudoir 1 will now work with VIP/Hyper Teleport Rocks
- Pet Evolution / Robo Upgrade quests will now work with evolved dragon/robo-monkey pets (allows re-rolling)
- Effect-based Cash Items and Chalkboards can now be made permanent via Jarvis
- Discord auto-event message will now display the time an event starts in Local Time
- Moved Red Light, Green Light starting platform to the right to avoid accidental soft-locking
- Moved NX Credit to NX Prepaid conversion to Jarvis' donator shop (@convertnx command deprecated)
- Added ~100 new Cash Item requests (Thank you @mujy!)
- Added @ep command for quicker access to Jarvis' Event Point Shop
- Added @mp command for quicker access to Jarvis' Donator Shop
- Added Maple Shield to Jarvis' PQ point shop
- Added bundling for the Chair and Mount coupon purchases; for every bundle of 5 purchased at a time, receive 1 free
- Added a notification to Dr. Lenu reiterating that premium face colour changes can only be done through Jarvis
- Added a notification to the NX Credit to NX Prepaid conversion feature to remind players of the conversion type
- Added a notification at login screen for users that have trouble logging in while using SG proxy
- Added a notification at client launch if players are unable to connect to the game server
- Added a notification on premium items to warn players before they accidentally drop the item
- Added the appropriate level to all skill book names (i.e. Monster Magnet 20/30/etc)
- Added Magical Damage reduction to Empress (similar to the existing Physical Damage reduction)
- Removed the [Mastery Book] prefix from all skill books (excluding level 10 skillbooks)
- Increased buddy list capacity from 100 to 200
- Decreased the PQ Point gains for LMPQ from 3 to 1 (WAY too fast to be giving 3)
- Decreased Empress death count quota from 15 to 10
- Decreased MV's max health from 300m to 70m
- Decreased the number of Secret Letters required for MVPQ from 10 to 5


Fixes:
- Fixed crashes related to invalid item data when searching for items via Owl of Minerva
- Fixed crashes related to scrolling through Jarvis' hair/face offerings
- Fixed a crash related to interacting with NPCs at higher latencies
- Fixed a crash when selecting "No" when purchasing an item from the PQ Point shop
- Fixed a synchronization issue causing players to get stuck in map transition state
- Fixed commands not working for a ton of pets
- Fixed unable to drag bindings beyond the first 4 slots when using the extended quickslot
- Fixed DEL/HOME/0/1 keys unable to be used for binding when using the extended quickslot
- Fixed quickslots failing to swap keys when dragging another binding
- Fixed Persian Cat unable to use the Caught Fish
- Fixed a few footholding issues on various maps
- Fixed too many Dojo issues (some may still exist, but we're in better shape I hope)
- Fixed Aggressive Autopot failing to persist after relogging, despite the widget toggled on
- Fixed Thunder Breaker's Electric Flux failing to provide the passive Energy Charge bonus
- Fixed Thunder Breaker's Static Focus failing to provide the active Energy Charge bonus
- Fixed Heaven's Hammer damage not applying to expedition/widget damage calculations
- Fixed skills that required an HP condition failing to deduct HP from players (i.e. booster skills)
- Fixed Empress' Diamond showing under Zakums monster card data
- Fixed weekly boss entries not counting in certain scenarios
- Fixed regular Teleport Rock straight up not working
- Fixed a few items' missing cape effects in the Cash Shop
- Fixed a few items that couldn't be purchased by all genders in the Cash Shop
- Fixed an improper check on Universal Saddle triggering a false warning pop-up
- Fixed losers of team-based events failing to receive event points
- Fixed Party Quest items disappearing instead of dropping when a user disconnects in certain scenarios
- Fixed Shoes for Spikes and Cape for Cold Protection failing due to upgrade slot interaction
- Fixed Damage Reflect getting dispelled on bosses if a player disconnects
- Fixed monster buff stat handling, which may address some weird boss interactions (maybe)
- Potentially fixed an entry issue with GPQ caused by opening up the entry portal too quickly


Massive shoutout to @Dave , @mujy , @Rony , and @DarkSirrush for helping stress-test some of these features!

RE: Skill Balancing: Paladins: Paladins were never the highest damage dealers. This is quite
intentional due to the utility they provide. However, they were still underperforming in some ways
due to the mechanics of their kit. The first point to address was the hitbox of CB, which now
matches Blast and subsquently feels much better especially when grinding. Second, Heavens Hammer:
this is an iconic skill, but due to its animation clunkiness and overall mechanics, felt
lackluster. Now, HH feels MUCH better in terms of damage output, reliability, and smoothness
(and also gets a cool ass sound cue for executions). Thirdly, buffing the damage of Holy Charge
puts it right above its Ice/Fire counterparts, which is also a no-brainer since its a 4th job skill
that didn't provide any real damage bonus, especially if theres no elemental weakness on the mob.
Although they are still not top DPS, which again is intentional, they are now in a much better
spot.

RE: Skill Balancing: Thunder Breakers: DPS tests using the main attack combos for TBs vs. Buccs
showed an average of 1.2m damage for TBs, while buccs averaged at around 1.8m (with SE/SI/job buffs
and 1000 stats, max energy charge, same SW knuckle). Considering this gap, along with them not
having Time Leap or Super Transformation like buccs do, TBs seem to be eligible to receive a buff.
Granted this 40% increase to Octopunch LOOKS pretty chunky, in REALITY, the DPS test with these
changes upped the damage from 1.2m to 1.5m, which is 20% overall not 40%,(it may be how the client
parses the damage, but frankly its not worth to go that deep considering we can just test the DPS.
I'm actually curious why this large change increased the DPS by a disproprotional amount, but will
monitor this for sure). With these changes, Buccaneers are still technically the stronger class,
but the gap is much less. Plus, TBs now have much faster Energy Charge uptime (considering today's
fixes), so this should give them higher uptime on the passive/WATK buffs, and balance out the 2
class categories.

RE: Skill Balancing: Bowmaster: this one is more of a fix/adjustment/slight buff overall. Hurricane
appeared to not be getting the full extent of their Critical Shot damage due to some bug caused by
a higher damage value (250%). By changing the attack to a 2L skill and adjusting the damage
respectively, the issue appears to be resolved, which leads them to be dealing the damage they
should be as a single-target focused class, as well as having a bit more critical availability. In
fact, this change leads to an overall BUFF in damage by about 15%, despite the values suggesting
this is a nerf (which again, is not a nerf, but actually a buff for overall Bowmaster DPS!).

RE: Mages and Elemental Reset: Mages are undeniably one of the strongest classes in YMS. This was
completely unintentional, as it appears that all the feedback we received in the last 2 years has
culminated into them becoming absolute monsters in all aspects of the game. Mages will likely
require more changes, but instead of changing too much this patch, we will need a set team of
testers on this. Will tap those who can help out with this when its time! So for the time being,
I've removed the ability to use Elemental Reset on bosses to mitigate the over-poweredness.
Additionally, this restriction is in place to prevent mages from skipping over the new damage
reduction on Empress, or any other boss for that matter. Will have more on Mages in a future
patch!

RE: Empress Changes: It made absolutely ZERO sense to me as to why physical damage was being reduced
but magical damage was not. I didn't even put that there!! So this one is a no-brainer. Levels the
playing field, and also adds a bit more urgency to the expedition. I think there MAY be additional
tweaks needed here but these are modest enough to let us see how things feel without changing
things TOO much.

RE: Boss Spirit Point Adjustment: I know, I know - another change. We all are well aware that Boss
Trains are extrememly popular, and lucrative. Players get good experience, good drops, and a large
chunk of Spirit Points. In an effort to move away from a pure BossStory, adjusting the boss SP
gains closer to the pre-buff state is neccessary. The goal right now is to correct the market, but
more so, open up the doors to new ways to balance out Boss Trains vs. something like grinding, or
other ways, but again bossing should NOT be so OP to the point where players fund themselves purely
off that, so this change will help reduce the overflow of SP coming from bosses in a modest way,
and hopefully bring focus to other content(especially since we have future plans!). As our players
and content evolves, so will our existing features, so things like this are expected, and we hope
you will understand the intention, especially since the future doors remain open to content that
can compete with BTs. For your convenience, here is the current vs. new SP breakdown per boss:
1735509085647.png

RE: MVPQ: MV is meant to be a quick boss with a proportional reward. This adjustment is simply to
make it more inline with the EXP/HP ratio of a boss like Papulatus. Frankly I never even knew it
existed till YMS, and it definitely seems lackluster, so making it easier is definitely the move
until a time we can maybe make it kewler.

RE: Summons: We are still seeing some crash loops caused by rogue summons that appears to have
detached from their owners and wreaking havoc. For now, and to gather more data, summons will
automatically cancelled in the following scenarios: enter/exiting expeditions, exiting Dojo, using
Magic Door, and finally changing channels. The reason for this is because I simply cannot replicate
the issue on Tespia. What I DID notice is that the crash will occur if 2 of the SPECIAL_MAP_OBJECT
packets get sent in succession, but again this was forced on my end, so its not really something
that helped debug the root cause. I even tried adding a check (which already exists in live right
now), but that didnt work out. So for now, lets see if these changes fix the issue, and that way
I'll have more info to go off of. Sorry for the trouble!
 
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Skill Changes:
- [Marksmen]: Piercing Arrow: attack count increased from 1 to 2
- [Marksmen]: Piercing Arrow: damage decreased from 880% to 440%
- [Thunder Breaker]: Energy Charge: reverted back to +20 passive buffs


Empress Changes:
- Increased heal count from 10 to 20
- Decreased duration from 90 to 60 minutes
- Removed both physical and magical damage reduction


Quality of Life Changes:
- Supreme Shards are now tradeable
- Increased event player limit from 100 to 200
- Added a deadlock detector that will auto-detect deadlocks and attempt to gracefully shutdown the server (mitigates blast radius)


Fixes:
- Fixed a crash related to phantom Summon objects (Thank you @Jinn for helping replicate and test!)
- Fixed duplicate "You've gained X points" texts (purely visual)
- Fixed Universal Magic Powders / Eternal Crystals incorrectly storing (removed from storages, please use @gm for comps!)
- Fixed Supreme Shards refusing to work with the ore storage
- Fixed missing animation on Blooming Flower Crown
- Fixed HT and Papulatus damage rankings not showing decimal points
- Fixed Spell Booster duration text
- Fixed a few skills that had longer durations than intended
- Fixed DPS dummies dying out faster than intended
- Fixed missing check on Cash Shop for expedition entries

RE: Marksman Piercing Arrow: Since Bowmaster's Hurricane received a buff to ST damage due to the
crit fix, a similar adjustment to Marksmen MT is warranted. From testing, baseline is 9.6m damage
(1L @ 880% damage). With this change, setting to 2L and 440% damage, we see 11.3m damage. The
damage being exactly half felt a bit different than when we did Hurricane's damage exactly half,
which is why keeping it at half in this case appears to be the move. This should make MMs more
inline with their cleaving identity. Please note, Wind Archers remain unchanged as they have
several skills in their kit that provides a sort of "best of both worlds".

RE: Thunder Breaker Energy Charge: Reeling this one back so that Static Focus has a purpose again,
apart from just an Energy Charge factory. Simple.

RE: Empress Adjustment: After speaking to several community members, we landed on this compromise!
This was tested with several players on Tespia and it appears its a solid middle-ground to ensure
everyone gets their fair share of damage dealt, but also to ensure Empress still has some sort
of "urgent" factor. Perhaps its time for.. another boss. **shrug**. Also just FYI Threaten is
working.

RE: Final note: Want to also reiterate that the the recent damage quota change ONLY applies to
high-level expeditions. Bosses such as Zakum, Wuling, Scarga, etc you will ALWAYS receive the full SP no
matter what. Thanks!
 
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New Feature: Transmog System:
- Players can now Transmogify their regular non-cash items into a cash item
- Allows players to equip normal equips over another normal equip like a Cash item (cosmetic only!!)
- Please carefully read the instructions via the transmog details page in-game
- Thank you @Crabo for sharing their implementation of this feature!
1736553340347.png1736553352362.png
1736553389909.png


New Cash Item Requests:
1736553216861.png


Skill Changes:
- [Bowmaster]: Hurricane damage decreased from 110% to 100%
- [Bowmaster]: Concentrate duration decreased from 180 to 120 seconds
- [Marksmen]: Piercing Arrow vertical hitbox widened ~similar to Spiraling Vortex
- [Marksmen]: Piercing Arrow damage decreased from 440% to 400%
- [All Mages]: Infinity cooldown increased from 5 to 10 min;
- [All Mages]: Infinity M.ATK buff decreased from 220 to 200 (see Swiss Cheese update below)
- [Blaze Wizard]: Flame Vortex damage increased from 197% to 205%
- [Blaze Wizard]: Ifrit will no longer be dispelled by monsters
- [Blaze Wizard]: Elemental Reset will now permit usage of Megiddo Flame on immune bosses
- [Hero]: Brandish damage increased from 220% to 230%
- [Hero]: Brandish vertical and horizontal hitboxes widened by ~10%
- [Dawn Warrior]: Crash will now nullify both weapon and magic immunity
- [Corsair]: Aerial Strike mob count increased from 6 to 12
- [Corsair]: Aerial Strike animation delay decreased by 50%
- [Thunder Breaker]: Spark will no longer proc damage reflect


Widget Changes:
- Players can now re-size the widget to their liking (use either the bottom left or right corners)
- Added total and per-person damage dealt to the Expedition tab
- Added a button to toggle viewing the damage portion of the Expedition tab
- Added a slider to control the transparency of the widget


Quality of Life Changes:
- Optimized the auto login-stuck-fixer logic to ensure players are disconnected if stuck during transitions
- 2x EXP chests can now be purchased per character instead of per account
- Sweetwater, Reverse, and Timeless gear will now be excluded from the @sellall command
- Reverse and Timeless gear no longer require the Trade Enabler Scroll; instead, use Scissors of Karma
- Spears dropped in the Guild PQ Room of Justice will no longer expire
- Potions can now be used in Jump Quests
- Beginner type classes will now be awarded with an exclusive medal upon reaching level 200 (speak to Dalair if you already reached 200!)
- Updated @dps command; now lets players specify a test duration (1-60s) and dummy count (1-6)
- Updated Lv. 250 Dragonoir mount to non-cash (base mount); speed increased to 230 (see dev notes)
- Increased the movement speed of Lv. 200 mounts from 190 to 210
- Increased the duration of Swiss Cheese from 2 to 5 minutes
- Increased the hitbox of the Guild PQ Longinus Spear reactor by 100%
- Increased the Piece of Time requirement for crafting the White Angelic Blessing from 30 to 50
- Added Piece of Power as an additional requirement for crafting the White Angelic Blessing
- Added a global search to the YMS Wiki to easily search for any category in one spot (Thanks @izarooni!!)
- Added a notification to all instance members when a player drops quest-related items on disconnect
- Added level and job to @dps command damage summary; text colour adjusted for readability
- Added the Dimensional Mirror to Kerning City (near the taxi)
- Added One-Handed Axe for ATT 60% scrolls to a few more mobs
- Added @transmog command
- Decreased the exchange rate of Universal Magic Powders from 2:1 to 1:1 via Dr. Ooof
- Decreased the minimum damage quota percentage for boss Spirit Points gains from 4% to 2%
- Decreased the Spirit Point gains on GPQ / Ergoth's Dungeon from 20 to 10
- Decreased the overall drop rate of high-value scrolls in GPQ's bonus stage by 25%


Fixes:
- Fixed personal permit shops failing to save items on-close when the server restarts
- Fixed certain 15% scrolls being undroppable
- Fixed Logged-In Notification widget toggle causing unsynced buddy/guild updates
- Fixed the numeric 8 key being unbindable when using the extended quickslot
- Fixed typo on Heaven's Hammer high-level mob damage (should be 20% instead of 25%)
- Fixed NPC-based expedition damage summary chart float-based rounding issues
- Fixed NPC-based expedition damage summary incorrectly adding values if players relog during battle
- Fixed players able to register for another instance while they've already started one
- Fixed Paladin's Blizzard Charge for Blunt Weapons failing to apply the freeze buff stat
- Fixed monster card speed buffs overwriting other speed buffs (for realsies this time)
- Fixed a few skills that were missing the 300s buff duration standardization
- Fixed 2x Chest purchase checks firing even if the purchase was not successful
- Fixed a process configuration which caused the server to briefly lag in 15 minute intervals
- Fixed timely tasks launching all at once on the hour, causing brief lag
- Fixed typo on Aqua Road's Dolphin Taxi
- Fixed GPQ failing to reassign a leader when the current leader disconnects
- Fixed an issue preventing the YMS process from properly terminating
- Fixed a deadlock (click here to learn more if you're interested!)

RE: Skill Adjustments: Bowmaster's turned out to have received quite a substantial buff as a result
of the crit fixes. Let's reel back SOME of the damage, all while maintaining their high
ST-damage-nature. Marksmen's PA is dealing more damage as expected from a cleaving class, however
it still needed some adjusting to its hitbox. Considering it's larger now, the damage needs to be
tuned down to account for hitting more mobs. Will monitor this one closely as we need to see how
this damage/hitbox adjustment for MM will propagate through bossing. Blaze Wizards were lagging
behind ever so slightly, and these adjustments should now put them on par with their mage
counterparts, giving each class a distinct set of strengths/weaknesses. Additionally, as a part of
our (hopefully final set of) Mage balancing, let's tune down the damage and uptime on Infinity to
make this more inline with other buffs such as Concentrate and Enrage, along with giving a new
purpose to Swiss Cheese, since now it lasts 5 minutes instead of 2 minutes (this also opens up a
new market for cheeses). Heros have been falling SLIGHTLY behind as they have not received
appropriate adjustments from all of our previous changes to other warrior classes, so they were
eligible for a slight buff, giving Brandish a deserved buff in damage and hitbox. Dawn Warriors -
however - are not eligible for a buff. They have already received generous buffs in previous
patches, and, are already set apart by having their mobility and multi-target abilities. One thing
that they could benefit from, however, is more utility. Considering they are "elemental" warriors,
similar to Paladins (who are now also in a much better place), giving them the magic immunity
debuff makes sense, adding to their identity.

RE: Damage Quota Adjustment: The entire purpose of us adding a quota was so that mules would not be
an option. The unintended effect was that other players were struggling with this if they were
either low-leveled, or ungeared. Although we achieved ensuring mules are not being awarded, it
appears we have also hit some other players who are just trying to have fun. And frankly, I agree.
We've had plenty of adjustments and I just want players to enjoy the game instead of having to
worry about how much damage they deal. This change delegates the management of DPS/quotas to the
leaders of the expedition. Anyone hitting below the 2% threshold would clearly either be muling,
not actively contributing, or otherwise, so this is the direction we will go that ensures the
original intention remains without hurting those that are just trying to play the damn game.

RE: GPQ Changes: I love seeing more GPQs being done! What I don't love is players making mules purely
to GPQ and take advantage of the high drop rate of high-value scrolls. Considering the low level
requirement, and the speed at which players are now completing it, we need to cut down on how much
reward is given. This instance was initially buffed back when we had a lower player count, so I
think it's time to re-adjust. I know it's only once per day, but even with these changes, GPQ is
still a lucrative option. It should serve as a fun alternative, rather than a scroll-farm.

RE: Mount Speeds: Finally got the client edit for this one to work so we can actually increase mount
speeds. Why N-dawg decided to cap it at 190? Only God knows. With this change, it allowed us to do
something cool: Dragonoir is now a BASE mount instead of a CASH COVER. This lets us bump up the
speed of the mount, and allow all users to take advantage of the new speed, even if they wanted to
put a cover on it. All players can grab their new Dragonoir from Jarvis' level milestone rewards.
IMPORTANT: All Dragonoir mounts were REMOVED, so if you need to get it again, simply speak to
Jarvis > Claim my level milestone reward to re-fetch it. Enjoy!

Final Note: Overall, I'm happy with where we are currently at with skills and bossing. Yes, we had to
nerf and buff and nerf and buff, going back and forth sucks, and it's annoying to players
(and exhausting for me), but frankly this is the nature of the "balancing" act, AND I'm just happy
we have gotten so much feedback. So thank YOU for your suggestions and making us stronger!! Lets
now move away from these types of suggestions and re-focus on what makes YMS delicious: Quality of
Life, and cool shit. Oh, also we need to make grinding good again for high levels instead of just
Boss Trains - stay tuned, we've got more in store!
 
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Quality of Life Changes:
- Timeless and Reverse items can now be Transmogified
- Disabled Chalkboard usage within boss maps
- Increased the M.ATK on Swiss Cheese from +220 to +250


Fixes:
- Fixed quest Where's Violetta refusing to interact with players
- Fixed players soft-locked due to the loss of the Wedding Hall Key
- Fixed certain potions not working in Jump Quests
- Fixed Sweetwater Shields unable to be disassembled via Maker
- Fixed a crash related to status handling via the Event Point Shop
 
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NOTICE:
Please note, you will need to grab the latest settings.ini file after this update.
This is located in the "backups" file, in your YMS folder.
Simply extract this and replace it with your existing settings file.
If you are unsure on what to do, you can re-download a fresh copy from the downloads page which is already setup.


YMS Wiki Changes:
- Items will now indicate if they can be obtained from a quest
- Added quests section (beta - still needs tweaking)
- Added item browsing via filters
- Added a few videos for certain classes (Paladin, TB, more to come as we get videos!)
- Added browsing maps by alphabetical order
- Fixed sorting of item stats
- Fixed missing stats on non-equip type items (e.g., throwing stars level requirement)
- Fixed most missing job requirements on equips with multiple job availability
- Fixed browsing NPCs by alphabetical order
- Shoutout to @izarooni for leading this!!


New Feature: Medal Stat Transfer System:
- Players can now transfer the stats of one medal to another
- Allows you to use the stats of one medal, for the cosmetics of another
- Beast Slayer and Defying Destiny Medals are excluded from this system
- Visit Dalair or Jarvis to get started!
1738086135781.png
1738086169511.png1738086177453.png


Upgraded Feature: Sharing Tag [PREMIUM]:
- System now supports batch-transferring items instead of 1 by 1
- Players will be asked for how many items they want to transfer to storage (1-12 items)
- System will scan through entire inventory, and only process the # of eligible items the player defines
1738086229993.png


Skill Changes:
- [Buccaneer]: Transformation / S. Transformation duration increased from 120 to 180 seconds
- [Buccaneer]: Transformation / S. Transformation cooldown increased from 60 to 150 seconds
- [Aran]: Combo Tempest: now deals flat 20% mob HP; culls mobs below 10K HP or 25% HP (similar to HH)
- [Aran]: Combo Tempest damage has been re-hidden
- [Wind Archer]: Wind Walk's damage buff is now passive; no longer requires macroing (similar to Vanish)


Quality of Life Changes:
- Rock of Time, Empress' Diamond, and all boss proofs can now be stored via the ore/resource storage
- Transmogified items can no longer be traded/dropped/merchanted (can still be stored)
- GPQ reactors that drop Sharen III's clothing will now respawn every 3 minutes
- Updated the Manage Account section of the YMS website's user panel; now allows email changes
- Increased the Spirit Point gain for Chaos Horntail from 30 to 40
- Added support for resolution 1024x768 (grab the new settings from the backups file)
- Added @speed command to allow players to cap their own speed for easier platforming
- Removed the wait-time when scrolling using Legendary Spirit
- Removed a bunch of duplicate pets


Fixes:
- Fixed Chalkboards sneaking into expeditions if they were open at the time of starting
- Fixed Dojo unintentionally warping newly-added players
- Fixed Jarvis' free colour change not triggering for certain faces
- Fixed macros not working while in Dark Sight
- Fixed incorrect duration of all mage's Mana Reflection (should now be 300s)
- Fixed inconsistent early-level scaling for Paladin's charge skills
- Fixed inconsistent early-level scaling for FP Mage's Fire Arrow
- Fixed duration typo on Nightwalker's Enveloping Darkness
- Fixed Vacu monster card wrongfully displaying details of Chlorotrap
- Fixed quest Cleaning Up The Streets not appearing for KoCs and Arans
- Fixed Bain Wings causing the Meditation skill to stop working
- Fixed Bluemarine's maker recipe (requires 30 Intermediate Monster Crystal 3)
- Fixed Clean Slate scrolls failing to work on items with spikes/cold protection
- Fixed a formatting issue with weather effects
- Fixed GPQ and CWKPQ leader reassignments
- Fixed Devil Collars not working on Devil pets
- Fixed Monster Memories Black Tier providing +30 HP instead of +40 HP
- Fixed a missing sprite on Green Mushroom Hat
- Fixed Spirit Points gained from weeklies wrongfully being taxed if a large expedition is in play
- Fixed HWIDs failing to properly fetch from remote sessions
- Fixed an issue causing some storages to lose items, in rare scenarios
- Fixed an issue causing merchants to prematurely disappear along with items, in rare scenarios
- Fixed invalid pointer issues
- Fixed a race condition causing players to disconnect via NPC dialogues (see dev notes)

Dev Notes - RE: Skill Changes: Buccaneers are clearly at the top of the charts, however this isn't
necessarily something that needs nerfing. We do, however, believe that animation cancelling may be
causing some inflated damage. This change addresses that, along with a sort of "standardization" of
Buccaneer damage. As for Arans, and given the recent changes to Heaven's Hammer, we feel Tempest
can benefit greatly from similar mechanics. Also I now see why Big Nex decided to hide Tempest
damage in the first place - because its handled almost entirely server-side. Since its a larger
task to sync up the damage client-side, lets instead hide the damage like it was before this QoL
change, just so we avoid confusion

Dev Notes - RE: NPC Disconnects: We've had a few fixes from previous patches that attempted to address players
disconnecting to the login screen with the NPC dialogue following them. To give some context: when
a user interacts with an NPC, it will typically send a packet for the server to process and render
back whatever text/scripts associated with it. On the server side, there are checks in place that
monitor the last time an NPC was interacted with, and if it was too soon, to reject the request and
have the player wait 1 second before proceeding. The reason we are still getting disconnects is
because, if for whatever reason the client decides to still send 2 packets at once, the system is
still somehow able to process both at once, rendering 2 dialogues, which inevitably causes the
disconnect. The new change is that we now have a similar check server-side, on the client. This
should hopefully resolve these pesky occurrences.
 
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Upgraded Feature: Super Stylist Coupon (Colour):
- Provided to all players upon changing any style via Jarvis
- Allows unlimited colour changes for 24 hours after your initial style change
1739124033418.png


Skill Changes:
- [Buccaneer]: Decreased Barrage damage from 450% to 440%
- [Buccaneer]: Decreased Demolition damage from 650% to 640%
- [Buccaneer]: Decreased Dragon Strike damage from 650% to 600%
- [Aran]: Increased combo duration from 10 to 12 seconds
- [IL/FP Mages]: Magic Crash is now map wide
- [Paladin]: Threaten is now map wide
- [Shadower/Nightlord]: Ninja Ambush can no longer be used in bosses


Cash Shop Changes:
- Added a 24 hour version of Hyper Teleport Rock to the Cash Shop
- Added ~135 cash item requests (thanks @mujy ! see dev notes for full list)


Quality of Life Changes:
- Optimized pet autopot to be a bit more accurate (tested with Hurricane)
- Players can now perform [most] actions while catching their breath
- Temple of Time quests will now start off with 500/999 mobs defeated
- Temple of Time quest EXPs individually buffed by ~34% to account for the above lost EXP
- Balrog items are now tradeable (allows @sellall)
- Increased Spirit Point gains on Toad and Showa bosses from 5 to 10
- Increased the NPC price of all boss helmets from 10 to 400K mesos
- Added party member counts to the widget expedition tab
- Added Shield for W.ATK / M.ATK 60% scrolls to a few more mob drop tables
- Removed teleportation fee for those who have already completed the Castellan Toad prequest


Fixes:
- Fixed slow storage operations (regular storage)
- Fixed sound mismatch when using Legendary Spirit
- Fixed Amoria teleportation via teleport rock saved locations
- Fixed a few more skills missing the 300s standardization
- Fixed Dynamic Hair Medal challenge
- Fixed leader reassignments for Ludi and Orbis PQs
- Fixed Von Leons pushback behavior (tests pass but.. this may be a maybe still)
- Fixed footholding issue on Neo City Air Battleship Areas A and B
- Fixed GPQ stealing the Rubian without warping players out if a player has no guild
- Fixed a crash related to invalid pointers (see dev notes below)
- Fixed a crash related to the Cried Yesterday Face


Dev Notes:
RE: Super Stylist: Sometimes, you're not sure of what colour you want your style to be. And thats
ok! Whats not ok is having to dish out money again if you either selected a colour that you no
longer like, or it didnt properly match your style, or simply the 1-time free colour change wasnt
enough. This new coupon gives players that extra room for creativity.

RE: Buccaneer Nerfs: Buccaneers are known for their single-target damage, iframe management, and
tankiness. They seem to be overperforming in all categories, so lets tweak down the ST damage
slightly (to maintain the high damage), along with nerfing their cleave. This will make them more
inline with the classes identity instead of just a pure juggernaut. Please note: decreasing the
dragon strike damage from 650% to 600% does NOT mean you are losing 50% of your damage. All in all,
the overall damage reduction actually translates to about 10%. Damage calculations are weird as
heck.

RE: Breath changes: players can now do the following actions while catching their breath:
equip/unequip/drop items, change channels, use Jarvis, enter cash shop, and activate pets

RE: Invalid Pointer: This appeared to be caused by the logged-in notification toggle. Theres 2
portions of code that are modified to make this happen: the pink box that appears when a person
logs in, and the sound the box plays. For now, the box will remain however the sound is disabled.
Will look into this some more but for now, lets fix that damn crashes by allowing the box without
the sound diverting your attention.

RE: New Cash Items: There were a ton of items, so instead of a wall of text, lets put it down here
so you can see it clearly without it just aggressively staring at you:
1739123950626.png1739123965681.png
1739123981163.png
 
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This is purely a follow-up patch to fix up some outstanding issues from yesterday's larger patch.
To view those patch notes, please see the post above.

Quality of Life Changes:
- Vicious Hammer animations time decreased by ~10x

Fixes:
- Fixed storage take-out operations failing
- Fixed pet autopot healing more than intended
- Fixed Paladin's Blast using more Mana than intended
- Fixed Super Stylist Coupon (Colour) misbehaving
- Fixed Explorer Corsair Hat unable to be equipped
- Fixed Magician of the Sacred Forest Label Ring misalignment
- Fixed Happy New Year Mount crashing players in swim-type maps
- Fixed a couple of pets crashing players in swim-type maps
- Fixed a few Balrog items still being untradeable
- Fixed Magic Crash hitbox
 
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New Region: Arcane River
To learn more, check out the Welcome to Arcane River post!
PkiRdyq.jpeg


New Event: Maple Player vs. Player (PvP)
- Players will be sorted into teams
- Each team begins with 100% HP (displayed as a boss HP bar at the top)
- Players must use basic attacks to reduce the opposing team's HP
- The last team standing wins!
- Added to the auto event rotation

1741301849411.png

New Event: Bob Drop
- Snails are falling from the sky!
- Avoid taking damage from Bob while ensuring you don’t fall off the platform
- Players earn rewards for every 10 seconds they survive
- Added to the auto event rotation

1741301927666.png

New Cash Requests
- Added ~170 new cash item requests. See dev notes for a full list

Skill Changes
- [Nightlord/Nightwalker]: Increased Shadow Partner's damage/skill from 80% to 105%
- [Corsair]: Increased Battleship Cannon damage from 500% to 550%
- [Bishop]: Increased Dispel's hitbox to match IL/FP Magic Crash

Quality of Life Changes
- Permanent (non-expiring) cash items can now be gifted via Jarvis
- Sharing Tag [Premium] now fetches inventory items bottom-up instead of top-down
- Blue victory announcements now only trigger for weekly bosses
- Track effect (widget toggle) now persists when players move and attack
- Reactors that drop Longinus Spears in GPQ / Ergoth's Dungeon now respawn every 3 minutes
- Added a portal between Knight District 3 and Armory 1 for easier access
- Added Door to Zakum to the Danger Zone Taxi in El Nath
- Added an automatic "stuck in air" fixer task that runs every 1-2 minutes
- Added a method to Moony to recover missing Wedding Rings for players who forgot to do their vows
- Removed the exit NPC from Ergoth’s Throne to prevent accidental lockouts
- Increased Mar's Elixir HP recovery from +50 to +100 HP
- Increased NPC sell price of Zakum’s Poisonic items from 1 to 100K mesos
- Increased Fierry’s Tentacle drop rate to 100% (across all Fairy types)
- Increased Amoria PQ bonus stage timer from 1.5 to 2 minutes
- Increased Onyx Apple duration from 10 to 15 minutes
- Increased Amoria PQ bonus stage consumable drop rate by 50% (excluding apples)
- Increased WATK bonus of Crystallized Pineapple Chew from +25 to +50
- Increased Rexton spawn rate in Dragon Forest II by 2x
- Increased Gifting Centre fee from 100 to 300 Maple Points
- Decreased Miu Miu (30 days) cost from 10K to 5K Maple Points
- Decreased Coconut Harvest event duration from 5 to 3 minutes

Fixes
- Fixed Magic Crash and Threaten hitboxes (previously affected by standardized hitboxes)
- Fixed Snow Charge’s freeze delaying boss buff animations
- Fixed summons disappearing prematurely when other summon-type spells expired
- Fixed Arans being unable to properly dismount the Dragonoir mount
- Fixed Damage Reflect icons disappearing while the debuff remained active
- Fixed a disconnection issue related to the Holy Stone
- Fixed Megiddo Flame damage (turns out it fixed itself???)
- Fixed @speed command forcing players to relog to reset their speed
- Fixed reshuffling of the Mar’s Elixir quest pool via forfeiting
- Fixed improper level scaling for IL Mage’s Ice Strike
- Fixed skills being unusable in Stage 3 of Amoria PQ
- Fixed Steam Deck HWID check on expeditions
- Fixed track effect widget toggle failing to persist after relogging
- Fixed a disconnection issue when interacting with Mother Milk Cow
- Fixed a crash related to the Crayon Cap
- Fixed missing animation on Red Warrior Cape

RE: Skill Adjustments: Night Lords and Night Walkers now match Bowmasters in single-target damage,
which we believe is justified given their superior mobility, all whilst not having to nerf BMs
again. Corsairs single-target was buffed, positioning them closer to the top single-target DPS
class under optimal conditions. These adjustments should create a more balanced experience while
keeping each class’s unique strengths intact.

RE: Cash Requests; here's the full list!
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yuna

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Quality of Life Changes:
- Optimized pet autopot (Thank you @Meeeea, @DarkYuki, @mujy, @Rony for testing!)
- Warp locations will now be randomized at the start of the Bob Drop event
- Red Light, Green Light event will now award players a 1 Event Point consolation prize
- Players will now be warped to the expedition lobby upon defeating the Castellan Toad
- Players will no longer be able to change channels while in an event map
- Summon-type skills will now automatically cancel upon joining an event
- Summon-type skills will no longer work in Jump Quest maps
- Added a transparency slider to the YMS Widget for Summon-type objects
- Added 7-day Hyper Teleport Rock to the Premium Starter Package
- Removed broken Chroma Bean pet from inventories (players automatically comped)
- Increased monster card drop rates for a few long-spawning mini-bosses from 20% to 50%
- Increased Maple Event max capacity from 100 to 200


Fixes:
- Fixed Universal Transparent Pet Collar stats resetting upon gifting
- Fixed marriage ring effects failing to broadcast to all players
- Fixed players receiving extra monster hunter medal notifications when completing > 350 sets
- Fixed players able to warp to Amoria via wedding invitations while in expeditions
- Fixed Timeless/Reverse gear trade restrictions resetting upon successful trades (will require re-karma-ing!)
- Fixed channel correction logic for when players log into the wrong channel than their expedition
- Fixed players unable to proceed with CWKPQ if a leader change took place
- Fixed a crash on @wdf caused by the Rurumo monster card
- Fixed a crash caused by using the XO Bun pets in a swim-type map
- Fixed a race condition causing autopot to heal players right before they took damage
- Fixed a few no-name items in the Cash Shop
- Potentially fixed an issue causing brief hourly lag spikes every hour, on the hour (timely tasks?!)
 
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yuna

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New Event: Necki Escape:
- Objective: Make your way to the top of the map, avoiding the seductive neckis
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New Event: Glass Bridge:
- Objective: Reach the end of the bridge without falling to your death!
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New Cash Item Requests:
- Added nearly 200 new Cash Item requests, see spoiler below for full list
- Updated the request process for Cash Item - you may now use this form to make requests going forward
- Reminder: You can use the search feature in the Cash Shop or Jarvis to found the item/style you're looking for
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Skill Changes:
- [All Classes]: Maple Warrior / Call of Cygnus animation cast time decreased
- [Bishop]: Holy Symbol animation cast time decreased
- [Wind Archer]: Eagle Eye duration increased from 120 to 180 seconds
- [Wind Archer]: Eagle Eye will no longer be dispelled by bosses


Quality of Life Changes:
- Optimized the expedition channel correction logic to account for latency variations
- Guild Jr. Masters can now view the Guild Summary via Lenario
- Supreme Monster Crystals can now be stored/retrieved via Jarvis' ore storage
- Added a Pet Transparency slider to the YMS Widget (Thanks Syntax!)
- Added @blacklist command to help players moderate a few of their own interactions
- Added the Scholar Ghost bot-catcher monster to Korean Folk Town's Fox Ridge
- Added inner portals to Ereve's Training Forest 1, 2 and 3
- Updated a few of the Arcane River maps for a smoother "flow" while training (Thanks Rony!)
- Updated Snow Witch and Security Camera mobs to properly behave like bot-catchers
- Updated expedition Spirit Point tax from 100%/70% to 100%/85%/70% (reduce steep drop-off)
- Updated Crimsonwood Armory map viewing range to be a bit larger
- Increased the drop rate of Typhon Eggs from 10% to 30%
- Increased the drop rate of Sinister Steel Mask's monster card from 2% to 10%
- Increased the drop rate of Muru's monster card from 2% to 10%
- Increased the spawn of Firebrand/Nightshadow/Stormbreaker/Crimson Guardian
- Decreased the Destroyed Helmet/Spear requirement for the Sending Provisions quest from 200 to 100
- Decreased the requirement of the 5th Small Piece in Orbis PQ from 40 to 35
- Decreased the max HP of all Yeti and Pepe bosses from 120,000 to 50,000
- Decreased the level requirement for the @dailies command from 100 to 50


Fixes:
- Fixed Little Star Cocoon weapon cover not working on guns
- Fixed buffs getting cancelled upon death while inside an event map (PvP-safe!)
- Fixed /find failing to work despite the player being online
- Fixed Mystic Door town-warps displacing players in: Arcane River, Future Henesys, Future Perion
- Fixed Staff Sergeant Charlie providing Faded Silver Ores instead of Black Crystal Ores
- Fixed Timeless Gear flags; can now be traded/dropped freely BEFORE equipping or AFTER SoKing
- Fixed players wrongfully getting healed upon relogging while inside an expedition
- Fixed an issue with the expedition channel correction logic locking players out of expeditions
- Fixed players getting soft-locked when warping from the Free Market back to Dojo
- Fixed a typo on Mar's Quest stating Dragon Turtle instead of Red Dragon Turtle
- Potentially fixed an issue with Family EXP abruptly (and silently) stopping mid-buff
- Potentially fixed an issue causing Magic Guard to occasionally fail despite the buff being active
 
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yuna

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Skill Changes:
- [Corsair]: Wings can now be used while riding the Battleship
- [Aran]: Tempest reworked; now deals up to 1900% damage based on stats/W.ATK (similar to Fenrir)
- [Aran]: Tempest now consumes 200 combos instead of setting combos back to 0 upon use
- [Aran]: Tempest now displays the min. and max. damages, alongside the mob count
- [Aran]: Tempest mob count decreased from 15 to 10
Dev Notes: Tempest was in a strange spot after several iterations over the years. In its current
state, its simply not used - warranting a rework. Here's how we did it: first, we reverted the code
back to the original state, which essentially used a combination of primary/secondary/W.ATK stats,
along with a random value between 0.8 and 1.0. Using Fenrir as a baseline for how much damage
Tempest should do, we saw that Tempest underperformed in 100% of tests, all using the original
vanilla code (which comes out to an effective damage of ~800-1000%). We then introduced a modifier
to bump up the damage percentage overall. After several modifier adjustments, we found that 1900%
was the perfect sweet spot, again using Fenrir as baseline. Now, Tempest nearly matches Fenrir
damage, all while having more uptime (due to the combo adjustment), and most importantly, without
introducing any sort of broken mechanic (i.e. Destroying Arcane mobs). Finally, since its in a
better spot, the mob count was reduced to match that of Fenrir. The goal is not to make Tempest
replace any one skill, but rather, make it a viable option again during grinding and bossing.
Thanks Tzei and Andrew for helping test!!


Quality of Life Changes:
- Purged 1357 unused in-game-names (criteria: Less than Lv. 20, and account inactive for over 2 years)
- Updated all-chat and megaphone text filter blocked phrases (initial implementation TOO strict)
- Updated uniforms in most Maple Events to be transparent (reduce noise caused by cash cosmetics)
- Updated Pirate PQ stage 2 to allow users to trigger progression even if they aren't the leader
- Added Wu Yang to the Pirate PQ entrance for easier access to the PPQ Hat
- Added notifications to the Ariant food/jewelry-placing questline to make things a bit more clear


Fixes:
- Fixed Mystic Doors positioning themselves on top of existing portals in certain scenarios
- Fixed spawns in Limina: End of the World 1-2
- Fixed Neva claw unable to be sold via NPC
- Fixed pet equip stats getting reset on gifting (previous fix was just the Transparent Collar)
- Fixed a few potions/foods not working in Jump Quests
- Fixed Wulin, Krexel, Showa, and Toad bosses drops unable to be looted by non-party members
- Fixed a threading issue with URL execution (may address disconnects upon using link-based commands)
 
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Skill Changes:
- [Aran]: Tempest mob count bumped back to 15; damage adjusted; now accounts for 20% of mob max HP
- [Nightlord/Nightwalker]: Shadow Partner cast-animation duration reduced
Dev Notes: Real training data still showed Tempest underperforming for high-level training due to
the percent changes. With the addition of the mob HP as a factor in calculations, we now ensure
Tempest is viable across all level ranges, all without making it too overpowered. Shoutout to the
fingers of Arans.


Quality of Life Changes:
- Added an additional layer of security to our network stack
- Updated text filter to remove some missed words


Fixes:
- Fixed Mar's Elixir questline failing to fully reset in certain scenarios
- Fixed mount dismounting failing when the skill is re-cast
 

yuna

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New Vibe Alert: Summer!!
- The Free Market theme has been updated to be more summer-y~
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New Feature: YMS Mailbox:
- Players can now use @note to send a note to any player
- If the person is online, they'll receive the note instantly
- If the person is offline, they'll receive it upon next login
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New Feature: Golden Piggy:
- A Golden Piggy will spawn somewhere in channel 1 of the Maple World every 3 hours
- Players that find and defeat the piggy will be announced to the world
- Piggy will drop some high value gems, along with a chance at a few high value scrolls
- Piggy will begin spawning 1 hour after a restart (similar to how auto-events work)
- If the piggy hasn't been killed, a new spawn will not trigger until the first one has been defeated
- NOTE: This feature is not meant to be become meta in any way; just a little something fun for players!
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Skill Changes:
- [Blaze Wizard]: Flame Vortex mob count increased from 6 to 8
- [Shadower]: Boomerang Step mob count increased 4 to 5
- [Shadower]: Boomerang Step damage decreased from 560% to 500%
- [Hero]: Brandish attack sequence changed from 1 Swing + 2 Stabs to 3 Swings
- [Paladin]: Charged Blow horizontal range increased from 150px to 175px
- [Aran]: Combo Tempest damage multiplier reduced from 2.0 to 1.2
- [Aran]: Combo Tempest will no longer refund combos upon hitting mobs
- [Multi-Class]: Decreased cast-animation duration for the following skills:
• All Cygnus/Empress Blessings​
• All Spell boosters​
• All Sharp Eyes​
• Enveloping Darkness​
• Combo Barrier​
• Static Focus​
Blaze Wizards have consistently ranked near the bottom of our DPS charts. While low DPS doesn’t
always mean a class needs buffs, we felt there was room to improve their identity as a strong
mobbing mage. Rather than increasing raw damage, we increased the mob count on Flame Vortex from 6
to 8. This strengthens their core gameplay loop and reinforces their role as a capable AoE mage.

Shadowers were struggling with consistent damage output, especially in multi-target scenarios. As a
class historically known for strong cleave potential, we increased Boomerang Step’s mob count from
4 to 5 to enhance their area damage reliability. To keep the skill in check, we also reduced its
damage from 560% to 500%. The end result is much better mobbing efficiency without pushing
single-target damage too far.

Heroes were already in a decent place performance-wise, but their attack pattern limited weapon
diversity. Brandish has been adjusted from a 1-swing, 2-stab sequence to 3 full swings. This change
boosts overall DPS consistency and makes Axe weapons much more viable by eliminating the penalty
from stab animations. Along with the bump in damage, this will also open up new build options while
maintaining class identity as a strong single-target warrior.

Paladin's Charged Blow’s horizontal range has been increased from 150px to 175px. This change is
meant to improve target reliability and reduce the number of missed hits in fast-paced combat
situations. The goal is smoother gameplay without any direct power creep.

Aran's Combo Tempest was a clear outlier in terms of early-game burst potential, especially when
combined with combo refund mechanics. To address this, we’ve reduced its damage multiplier from 2.0
to 1.2 and removed the combo refund when hitting mobs. While this lowers peak damage, it brings the
skill in line with other ults and encourages more thoughtful combo management. Aran remains a
high-skill class with strong potential when played well.

Balancing is always an iterative process, and can be pretty frustrating at times. After a metric-ton
of feedback, along with hours and hours of data collection and internal testing, these changes were
chosen for their clarity and impact, not just raw numbers. We recognize that perfect balance is
impossible, and chasing it endlessly can detract from progress elsewhere. Plus, I think we're now
in a MUCH better spot than where we were just a few months back. So, unless something proves to be
clearly broken, we’ll be moving away from further skill adjustments and shifting focus back to new
content development (for example, I'd love to focus on Arcane phase 2!!). Thank you to all
community members that contributed to help out with the changes!


Quality of Life Changes:
- Wiki page fully synced with latest changes
- Updated the readability of the YMS Widget expedition tab data
- Updated @sellall command; will now exclude mounts, saddles, and transmogged equips
- Updated @joinevent command; will now un-morph players upon joining an event
- Updated the location quest items drop if a player disconnects while inside an instance
- Updated the Secret Medicine of Transformation quest; will now chain into the Badge of a Squad Member
- Updated Hero's Brandish mob count to remain consistent across all skill levels
- Increased all elemental damages on Timeless Aeas Hand and Timeless Enlil Tear from 30% to 40%
- Increased the max. purchaseable quantity of potions from NPC shops from 1,000 to 5,000
- Increased the max. quantity of refinable ores from the town item forgers from 100 to 1,000
- Increased the max. duration of the @dps command from 1 to 3 minutes
- Added a new reward for Beginners: The Rifle Blade; awarded upon Lv. 200; can be obtained from Dalair
- Added an option to purchase the Firm Hand via Eurek, in case the item was accidentally discarded
- Added a fast_boot configuration to settings.ini (this is enabled by default; disable only if login is SLOW)
- Added a hint for players taking on Amdusias, which clarifies the need to wield Solomon's Bow
- Added an inner portal to Omega Sector: Off Limits
- Added Dimensional Mirror to Perion and Ellinia (near the taxi!)
- Added Henesys PQ to the Dimensional Mirror
- Added a feedback notification when players try to trade while transformed
- Added a feedback notification to CWKPQ indicating which classes are missing
- Added a feedback notification when scrolls fail via Legendary Spirit and a White Scroll was used
- Added some really cool packet logging for myself; should help root-cause error 38s going forward
- Removed Aggressive Autopot from the YMS Widget toggles (deprecated!)


Fixes:
- Fixed Thunderbreaker accuracy and avoidability formulas (bumped up the numbers)
- Fixed Superior Shuriken crafting failing in certain scenarios
- Fixed Corsair's Bullseye skill description wrongfully stating 40% instead of 20%
- Fixed Nightlord's Avenger skill description wrongfully stating 270% instead of 265%
- Fixed unscanned pixels on Russian Roulette platforms
- Fixed a crash when using the Happy Heart, Angerbolt, and Sad Cloud pets in swim-type maps
- Fixed client crash logs failing to save if the folder didn't exist (hehhhh)
- Fixed pet equips visually disappearing into the wrong position when 3 of the same pets are equipped
- Fixed Necki Escape not providing consolation prizes in certain scenarios
- Fixed misaligned black backgrounds on view-limited maps and skills (i.e. RnJ PQ, Tempest, etc))
- Potentially fixed stunlocking on barrage (no more cheese pls)
 
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yuna

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This is a follow-up patch to address some outstanding topics from our larger summer patch.
To view the larger patch notes, see the post above, or click here!


Quality of Life Changes:

- Updated @sellall command; will now exclude superior projectiles, Ilbis, Balanced Fury, and high-value potions

Skill Changes:
- [Aran]: Reverted Tempest combo refund change
- [Shadower]: Assassinate no longer requires Dark Sight (charge mechanic TEMPORARILY removed)
- [Shadower]: Assassinate initial attacks can now critical-hit
- [Shadower]: Assassinate damage increased from 700% to 725%
RE: Arans combo refund change on Tempest seemed to be causing more issues than intended. This change is
now reverted, and is minor enough to not require additional changes.

RE: Shadowers. This is a follow-up to the recent Boomerang Step adjustment. While area damage has
notably improved, single-target (ST) damage still lags behind peers, especially since BStep is also
part of the typical Shadower macro. This is putting Shadowers, and myself, in an awkward spot. By
removing the Dark Sight reliance, allowing its initial hits to crit, and slightly increasing its
damage, we improve the overall flow and bring ST performance up to par, without overshooting on ST,
especially given their now-solidified cleave role. Finally, the charge mechanic was meant to stay to give
Shadowers a bit of an edge while there's downtime, however this needs more work so its temporarily
removed.

Fixes:
- Fixed server time display on the YMS Widget (mainly for non-DST countries)
- Fixed @joinevent command's next event timestamp
 
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