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Proposed change to [Aran4 skills]: Combo Barrier + High Mastery | YunaMS Forum

Proposed change to [Aran4 skills]: Combo Barrier + High Mastery

imamu

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Combo Barrier:​

1730768691246.png
Problem:
- Great party skill that is hindered by the overlapping input (⬇⬇ attack) with Aran's other skill, Drain.
- Often not taken because when you build up combo count you lose access to drain before taking a long time to use other skills to get the count down.
- Some may ask: why can't you manage to maintain a low combo count? In a lot of bosses, the damage reflect skills (even just on one of the many hittable parts) forces Arans to not use his attacking skills (which are all cleaving skills). And during that time arans have to manuver to attack other parts. Even though arans may spam other skills to keep the combo count down, it's not advisable since they lose out on a LOT of damage doing non-attacks.

Suggestion:

- Change input to ⬆⬆ attack (if not difficult to implement). This will easily give aran a team role in assisting with team survivability instead of just a damage dealer (which he doesn't excel in anymore)

High Mastery:​

1730769360209.png
Problem:
- double nerfed in both damage (-30 w.atk, ouch) and mastery (-30% mastery, ouch again)
- Its effect has 0 impact after nerf, since it gives the same amount of mastery (60%) as the 2nd job skill Polearm Mastery.
Suggestion:
-
Readjust values to give aran his glass cannon identity back. he's a glass pistol right now imo.

- I have heard the fabled stories of an Aran player that was topping damage chart. But I am not sure if that player's gear and effort are taken into account enough. For example, I still see the same mage that tops damage chart, sometimes by a order of magnitude, in a lot of runs. But I assume that's because they spent a lot of time crafting and getting the perfect gears, and I don't really think that's on the class they play. If they played another class they might be topping the charts all the same.
- Playing aran is taxing, between constantly managing your combo count and spamming your attack button instead of holding down one attack like most attack classes, it feels unrewarding to spend more effort for mediocre attack. I play aran because it feels like a skill based character and it would be much more fun if the effort you put in translate to a bit more damage than other classes. Besides he was supposed to be the class canon of warriors, but I'm consistently doing less damage, with much better gear, than dark knights in a lot of bosses.

I am the only Aran player I see in all my boss runs. I think that also speaks to how the class is a bit over-nerfed.

Thank you for your time reading this. Obviously I play aran, but I try to not be biased and I do think the points I bring up are valid and I hope they are taken into consideration.
 
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imamu

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Oh yea, the Aran 3rd job skill Rolling Spin 1731346053842.png has up up attack command, maybe it can be used as a reference.