So, I may be late the party, but I wanted to voice some opinions, and start a discussion.
In terms of the new update, I agree with the removal of gachapon from area bosses, but I don't agree with the removal of spirit points. I think we can all agree that gachapon is a luxury. If it wasn't then it'd be something that could be bought in the cash shop like other servers. Stuff like that I don't think is good for the economy. However, I don't believe spirit points from area bosses falls into that same category.
1) SP is the main source for progressing your character into the late game. Without access to the scrolls offered from spirit points, the endgame would be completely different. It's a pivotal part of getting to that point.
2) The economy. While I understand that you can get 70+ spirit points from area bosses a day if you look at the correct time, I don't think this affects the economy one bit. The server has a small, but dedicated, player base at the moment. That means, there is not a lot of mesos in circulation. I don't think anybody is farming area bosses for spirit points so they can turn a profit for mesos (except maybe in the case of gachapon, but I agree that should stay removed). The main reason for farming spirit points from area bosses is to help progress with your endgame equipment.
3) This reason may be a bit controversial, especially since the community is smaller and more tight nit, but not everyone wants to take part in group play all the time. I understand that boss runs are a big part of getting spirit points, but that comes with group interaction. Whether it be time or preference, maybe someone wants to have the option at times to do endgame progression on their own.
4) Abuse of the system. Like I mentioned above, I think the gachapon should be fully removed from killing area bosses. Just like I believe gachapon should never be allowed to be bought with NX. However, like NX, spirit points is not the same. It's not something one can make multiple accounts and constantly farm over and over. Area bosses are server side. You're either there in time, or you aren't. I personally don't think it was being abused before it's removal, I don't think it's something that will be in the future.
These are just my thoughts on why I think spirit points should be brought back when killing area bosses. I'd love to hear everyone's thoughts. Agree? Disagree? Maybe a middle ground? and why you might think that reason.
Also, I think changing the system is a valid way to deal with it too. For example, maybe intstead of spirit points per kill, per channel every time the boss respawns, it becomes 1 instance of spirit points per area boss kill per day. You can't go to different channels and claim more, and you can't wait for the next respawn. This would keep the system in play but reduce it's effectiveness, while also make the farming method more accessible to a wider number of players. I think reinstatement of the system is good or also changing of the system, but not a total removal of the system.
In terms of the new update, I agree with the removal of gachapon from area bosses, but I don't agree with the removal of spirit points. I think we can all agree that gachapon is a luxury. If it wasn't then it'd be something that could be bought in the cash shop like other servers. Stuff like that I don't think is good for the economy. However, I don't believe spirit points from area bosses falls into that same category.
1) SP is the main source for progressing your character into the late game. Without access to the scrolls offered from spirit points, the endgame would be completely different. It's a pivotal part of getting to that point.
2) The economy. While I understand that you can get 70+ spirit points from area bosses a day if you look at the correct time, I don't think this affects the economy one bit. The server has a small, but dedicated, player base at the moment. That means, there is not a lot of mesos in circulation. I don't think anybody is farming area bosses for spirit points so they can turn a profit for mesos (except maybe in the case of gachapon, but I agree that should stay removed). The main reason for farming spirit points from area bosses is to help progress with your endgame equipment.
3) This reason may be a bit controversial, especially since the community is smaller and more tight nit, but not everyone wants to take part in group play all the time. I understand that boss runs are a big part of getting spirit points, but that comes with group interaction. Whether it be time or preference, maybe someone wants to have the option at times to do endgame progression on their own.
4) Abuse of the system. Like I mentioned above, I think the gachapon should be fully removed from killing area bosses. Just like I believe gachapon should never be allowed to be bought with NX. However, like NX, spirit points is not the same. It's not something one can make multiple accounts and constantly farm over and over. Area bosses are server side. You're either there in time, or you aren't. I personally don't think it was being abused before it's removal, I don't think it's something that will be in the future.
These are just my thoughts on why I think spirit points should be brought back when killing area bosses. I'd love to hear everyone's thoughts. Agree? Disagree? Maybe a middle ground? and why you might think that reason.
Also, I think changing the system is a valid way to deal with it too. For example, maybe intstead of spirit points per kill, per channel every time the boss respawns, it becomes 1 instance of spirit points per area boss kill per day. You can't go to different channels and claim more, and you can't wait for the next respawn. This would keep the system in play but reduce it's effectiveness, while also make the farming method more accessible to a wider number of players. I think reinstatement of the system is good or also changing of the system, but not a total removal of the system.
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