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  1. Z

    Regarding the removal of Spirit Points from area bosses

    In my mind, this would be a chat command, like /bosstime, only usable while on an appropriate map and channel. Maybe not a timer until next spawn, but a log of when it was last killed. Tbf, I don't know if a feature like this could even be implemented, just think it would be useful.
  2. Z

    Regarding the removal of Spirit Points from area bosses

    Didn't know I was missed, haven't been able to play in over a week sorry!
  3. Z

    Regarding the removal of Spirit Points from area bosses

    I'm going to spare everyone a few paragraphs of me rambling about supply and demand, but I will posit some compromises and suggestions I think are worth considering. 1. Gacha tics were definitely too much value, but having them as drops was a nice way of earning them outside of direct meso...
  4. Z

    Lots of QoL improvements & Design changes

    The damage formula for ME changed in BB, would rather we get the updated version than this change since PP's whole intended purpose is to feed ME.
  5. Z

    Lots of QoL improvements & Design changes

    Hell to the yes. There's also great potential to make this a "leveled PQ" with various entry level ranges, thanks to the multiple iterations of the weapons. Also, I guess this is as good a place as any to ask that the Agents event gets a proper integration to the game. Always liked the...
  6. Z

    Lots of QoL improvements & Design changes

    I second this on the condition that respawn timers are reduced (with or without added variance), and/or a daily cap is put on bonuses for hunting area bosses. Make a limited area boss too rewarding and you end up with the Bigfoot Police... Aside from this already being in the game... would be...
  7. Z

    Perma-Beginner Solutions

    HP definitely needs to get tweaked a bit. Basic change in scaling past 30 is the best option IMO, though I wouldn't object if we got "Decent" line skills as part of a beginner-only quest line. Also sort of doubt this is possible, but if HP bonuses on scrolls moved to an add percentage...
  8. Z

    Perma-Beginner Solutions

    This is the entire point of making Legend over an explorer perma-beginner. Trade off is, you can't use shell throw while using 2H weapons. Doesn't sound like much of a loss but it is the only attack (and ranged) skill available to beginners, and it ignores accuracy check as it always does 40 damage.