1. Significantly decrease the cost of Crafting for Sweetwater Gear
- Current prices are 55mil for bare basic crafts, 75-85mil upon addition of strengthening crystals which is an absurd amount not factoring in the ores required (To be addressed in 2nd suggestion)*
- Due to server meso rate/drop rate 55mil-85mil equates to significant hours of farming (Assuming pure monster hunting and not selling of WS/Scrolled gear to other players)
- The material alone (excluding gems) to craft the gear already poses as a "challenge"/hurdle to overcome when it comes to crafting [Weapons requiring Empress etc which is a Weekly raid makes it even worse]
- Most Sweetwater gear are Chaos Scrolled items or Weapon with Gems, placing a lot of RNG on how it will turn out. All it needs is a bad roll with the Chaos Scroll and you potentially lose up to a week's** worth of effort of preparation for crafting (Based on current server population for running expeditions to get spirit points and overall time spent to farm mesos/gems/etcs)**
Suggestions:
- Lower crafting costs and not have it increase with the addition of strengthening gems. Exact amount to be determined based on discussion with the community and considering in-game features/factors
- Increase meso/item drop rate across monsters
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2. Increase the drop rates of Ores
- Crafting gears using Maker skill is such a key feature of achieving End-Game gear and almost all of them you would want to include multiple Advanced Strengthening Gems to achieve the optimal results
- Current ore drop rates are abysmal at best. Farming with FMA mages for ores could barely get me 20-30 ores per hour (I have only tried a few times and have spoken to friends about it. But if anyone has a better grasp of the situation please let me know!)
- Assumption that a player is unlucky and in the worst case scenario he/she will need 1000 (10*10 ores for 1 Intermediate * 10) Ores to get just 1 Advanced crystal. Most gears you would place 2-3 Strengthening gems meaning a whopping total of 3000 Ores to be farmed just for 1 Attempt at RNG.
Suggestions:
- Increase ore drop rates across monsters. The current 0.7%-0.9% on most monsters feels horrible even with the 1.2x Drop buff effect.
- Increase strengthening chances percentage to skip levels and introduce Basic -> Advanced chance
Overall
I think the current state of things needs to be tweaked slightly to be realistic/ improve overall QoL. It feels as one has to either be botting or farming close to 6-7 hours per day and spend another 3+ hours to do expeditions to get the BARE MINIMUM. Of course the trade-off is always time where people can eventually reach there at a much slower pace. However I would think weeks of casual playing to get an attempt at RNG is not that desirable.
If you're one of those lucky players where all of your gears are 1 hit wonders then congrats to you! Unfortunately I am not one and I would think majority of the community aren't either, hence this post. Please feel free to comment your opinions on the points I brought up.
- Current prices are 55mil for bare basic crafts, 75-85mil upon addition of strengthening crystals which is an absurd amount not factoring in the ores required (To be addressed in 2nd suggestion)*
- Due to server meso rate/drop rate 55mil-85mil equates to significant hours of farming (Assuming pure monster hunting and not selling of WS/Scrolled gear to other players)
- The material alone (excluding gems) to craft the gear already poses as a "challenge"/hurdle to overcome when it comes to crafting [Weapons requiring Empress etc which is a Weekly raid makes it even worse]
- Most Sweetwater gear are Chaos Scrolled items or Weapon with Gems, placing a lot of RNG on how it will turn out. All it needs is a bad roll with the Chaos Scroll and you potentially lose up to a week's** worth of effort of preparation for crafting (Based on current server population for running expeditions to get spirit points and overall time spent to farm mesos/gems/etcs)**
Suggestions:
- Lower crafting costs and not have it increase with the addition of strengthening gems. Exact amount to be determined based on discussion with the community and considering in-game features/factors
- Increase meso/item drop rate across monsters
-------------------------------------------------------------------------------------------------------------------------------------
2. Increase the drop rates of Ores
- Crafting gears using Maker skill is such a key feature of achieving End-Game gear and almost all of them you would want to include multiple Advanced Strengthening Gems to achieve the optimal results
- Current ore drop rates are abysmal at best. Farming with FMA mages for ores could barely get me 20-30 ores per hour (I have only tried a few times and have spoken to friends about it. But if anyone has a better grasp of the situation please let me know!)
- Assumption that a player is unlucky and in the worst case scenario he/she will need 1000 (10*10 ores for 1 Intermediate * 10) Ores to get just 1 Advanced crystal. Most gears you would place 2-3 Strengthening gems meaning a whopping total of 3000 Ores to be farmed just for 1 Attempt at RNG.
Suggestions:
- Increase ore drop rates across monsters. The current 0.7%-0.9% on most monsters feels horrible even with the 1.2x Drop buff effect.
- Increase strengthening chances percentage to skip levels and introduce Basic -> Advanced chance
Overall
I think the current state of things needs to be tweaked slightly to be realistic/ improve overall QoL. It feels as one has to either be botting or farming close to 6-7 hours per day and spend another 3+ hours to do expeditions to get the BARE MINIMUM. Of course the trade-off is always time where people can eventually reach there at a much slower pace. However I would think weeks of casual playing to get an attempt at RNG is not that desirable.
If you're one of those lucky players where all of your gears are 1 hit wonders then congrats to you! Unfortunately I am not one and I would think majority of the community aren't either, hence this post. Please feel free to comment your opinions on the points I brought up.