In my opinion there is an issue right now where player's who play during certain time periods have a huge advantage over player's who play during a different time period. For example just after reset each day there is a bossing "train" that runs through (2x of each boss) Horntail, Von Leon, Chaos Zakum, Zakum, Chaos Scarga, Scarga, & Krexel, this is a total of 124 Spirit Points if I have done my math correctly. Anyone level 150+ can come to all of these bosses, anyone 140+ can come to all except the to Chaos bosses, anyone 130+ can come to all except the two Chaos bosses & Von Leon. With a White Scroll (worth 95m) at 70 points & all of these bosses taking around 2.5 hours that means all players in the boss run level 150+ gain around 168m mesos worth of Spirit points, or 67m mesos/hour. Players who are not in this timezone (I know there is one another smaller boss train that runs maybe 11 hours afterwards) take more than twice as long to make the same amount of mesos doing something like farming Ghost Ship 2 and the player's in the boss run get the equivalent EXP as 2.5~5 hours of grinding, while the players farming Ghost Ship get essentially no EXP. So these players need to farm GS2 (for example) for 5.5 hours & then go grind for 2.5~5 hours to keep up with players who jump in boss runs for 2.5 hours total. It's 8~10.5 hours of stuff to keep up with 2.5 hours of stuff because one player is in the "right" timezone & one isn't.
As a level 240 it also feels wrong that it is more beneficial for me in terms of EXP/minute to go on 24-man Zakum runs that kill the boss in under 2 minutes than it is to go & do a 6-man Toad or a 6-man The Boss run. Basically for everyone the most efficient thing to do is to get into the largest run possible because a 24-man run or a 6-man run give nearly the same total EXP due to the bonus boss expedition EXP.
My suggestion is to either reduce the Boss Expedition bonus EXP in larger runs OR to reduce the Spirit Points in large runs. I'm not sure the specifics, but maybe 2~6 man = full reward, 7~12 man is "tier 2", 13~18 is another "tier 3", 19+ is the lowest "tier". Or 2~8 man = full reward, 9~16 = "tier 2", 17+ = "tier 3". If it's bonus experience we're reducing I would say Tier 1 = Full, Tier 2 = 50% as much bonus EXP as usual, Tier 3 = 33% as much as bonus EXP, Tier 4 (if there is a tier 4) = 25% as much as usual bonus EXP. Since it's still full SP players will still want to run all the bosses for the 168m equivalent, but they will then have to go train, so their gap ahead of someone not on the boss train is not as large. Player's who want full EXP will run 6-man of these bosses. Groups that cannot 6-man CZAK for example, may combine with another group that cannot 6-man CZAK in order to clear it for the SP and the rewards, it's better than not being able to clear it & getting 0 SP.
If it's SP that is reduced I would suggest tier 1 = full reward, tier 2 = 3/4 reward, tier 3 = 2/3 reward, tier 4 = half reward. Even at 50% reward, 2.5 hours for 62 points (84m mesos) is still better mesos than people not on the boss train & it would still be the best EXP, but at least the gap is smaller between those who can & those who can't go on the run. If higher level players want the full Von Leon/CZAK/nHT, etc Spirit points they will need to do 6~8 man runs (depending on if 6 or 8 were the cut-off) at the expense of slower EXP.
Thoughts? Anyone have other ideas, or anyone have reasons why this set-up would be bad in a different way?
As a level 240 it also feels wrong that it is more beneficial for me in terms of EXP/minute to go on 24-man Zakum runs that kill the boss in under 2 minutes than it is to go & do a 6-man Toad or a 6-man The Boss run. Basically for everyone the most efficient thing to do is to get into the largest run possible because a 24-man run or a 6-man run give nearly the same total EXP due to the bonus boss expedition EXP.
My suggestion is to either reduce the Boss Expedition bonus EXP in larger runs OR to reduce the Spirit Points in large runs. I'm not sure the specifics, but maybe 2~6 man = full reward, 7~12 man is "tier 2", 13~18 is another "tier 3", 19+ is the lowest "tier". Or 2~8 man = full reward, 9~16 = "tier 2", 17+ = "tier 3". If it's bonus experience we're reducing I would say Tier 1 = Full, Tier 2 = 50% as much bonus EXP as usual, Tier 3 = 33% as much as bonus EXP, Tier 4 (if there is a tier 4) = 25% as much as usual bonus EXP. Since it's still full SP players will still want to run all the bosses for the 168m equivalent, but they will then have to go train, so their gap ahead of someone not on the boss train is not as large. Player's who want full EXP will run 6-man of these bosses. Groups that cannot 6-man CZAK for example, may combine with another group that cannot 6-man CZAK in order to clear it for the SP and the rewards, it's better than not being able to clear it & getting 0 SP.
If it's SP that is reduced I would suggest tier 1 = full reward, tier 2 = 3/4 reward, tier 3 = 2/3 reward, tier 4 = half reward. Even at 50% reward, 2.5 hours for 62 points (84m mesos) is still better mesos than people not on the boss train & it would still be the best EXP, but at least the gap is smaller between those who can & those who can't go on the run. If higher level players want the full Von Leon/CZAK/nHT, etc Spirit points they will need to do 6~8 man runs (depending on if 6 or 8 were the cut-off) at the expense of slower EXP.
Thoughts? Anyone have other ideas, or anyone have reasons why this set-up would be bad in a different way?