Empress should be scaled down to the current population. It should still be hard and take a while, but as it stands right now there's a boss that's off-limits that prevents progression into end-game.
Yup. This is what i meant from the start, just didn't want to intimidate anyone with my maple design knownledge. Yuna do the thing.I understand why most of the buffs given to Cygnus in early February happened, but essentially we as the remains of the community; and the people who've started playing since, got left to suffer with them - whereas the people who "necessitated" the buffs in the first place just server-hopped. Now I'm up to a challenge, and the way the fight was tackled mechanically needed to be improved from the player side (rushing into corner was kind of troll), which we figured out better in testing since.
But mathematically it's not really completable with everyone who can actually join it, and it's not possible to motivate the newer players who are rightfully just enjoying the game to help us complete it. With the buffed Cygnus damage resistance at ~60%, that gives her an effective 26.5 billion HP to clear in 90 minutes. Not including all of her damage reflect, stuns, seduces, time lost to snow + Dark Genesis threat (death count is tough as it is) and one person having to aggro the Chief Knights instead of attacking her. Even though we've been farming really hard for a month and have gotten very strong one way or another, we're still not even that close - even with getting a few people who don't play (often) anymore to come with us like Fame and Arknight.
If her damage resistance was re-adjusted down to 30%, that would give her effective 15 billion HP. That would still make the fight very hard but potentially doable with good play. It would still take more than long enough for death count to go to 15 if we were screwing around.
I would also appreciate the level cap being lowered again to 200 or at most 210 as it would be a way easier sell and a more natural progression for newer players after Pink Bean. Level 225 on this server is very time-consuming and among all of the "newer players", only Laral (LaFlorA) has been prepared to put in that amount of work to go to Empress Cygnus.
Please implement these changes, because now the server is quietly recovering somewhat it's starting to be a big problem (for fun and player retention) that people just faceplant into an extreme wall of grinding and chaosing items after completing Pink Beans.
~ I meant reducing the damage resistance from current ~60% to ~30% just to be clear (halving it from current), since we can probably barely scrape that number.Thanks for this, just to confirm the ask here is:
- Reduce damage resistance in some way or form by 30%
- Reduce entry requirement from 225 to 200
Is there any other ideas here?