- Joined
- Oct 7, 2024
- Messages
- 8
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- IGN
- 11hertz
I've been experimenting with the 4th job damage output skill combo tempest (CT),
in it current state, every Aran I ask tells me to completely ignore the skill in favor of the 3rd job damage skill combo fenrir (CF).
And the reasons become clear after trying to play with the skil:
To this end, I propose changes to mitigate these 3 problems:
in it current state, every Aran I ask tells me to completely ignore the skill in favor of the 3rd job damage skill combo fenrir (CF).
And the reasons become clear after trying to play with the skil:
- it doesn't kills anything: against lower level mobs, it leaves them at 1 hp, against higher level mobs it does damage according to their current health which means as the mob gets lower and lower in health, the damage from CT is also lower -- and it never kills.
- resets combo count: unlike other combo skills, it completely resets the combo count up use. This, coupled with needing multiple uses to kill even lower level mobs makes it hard to be picked over the 3rd job skill.
- overlapping inputs: if players wanted to use a combination of CT and CF, say for different situations, it becomes difficult because they share the same input. So the best thing right now is just to choose one over the other.
To this end, I propose changes to mitigate these 3 problems:
- max health based damage calculation: even with the formula adjusted to be based on max health instead of current health, it'll still take multiple max level CT's to kill any mob. against lower level mob, perhaps it can leave them at 1hp on the 1st hit, but kills on the 2nd.
- -200 combo count on use: to stay in line with the other combo skills
- new input:
is a common input for supers/ultimate in fighting games, this can mitigate the input overlap problem.