For those who have hit 250 / very near to 250, they have less incentives to play on their characters (even if they can actually help on boss fights to carry the runs). They either make a new character and restart the whole grind again or just... lost track of their prior goals of finishing certain equips. so why not incentivise them (but ofc not much to break the balance)?
Since the lv250s have no incentives for exp (for obvious reasons), the thing that will be a motivating factor will be
1. eqps upgrade / finishing
2. henehoe / fashionstory
so im suggesting that once a player hits lv250, he can still gain exp as per normal to 99.99%. once he reached the 100%, he is back down to lv250 0% (EXP needed is to be revised and ratio-ed upon).
But in exchange, he receives
1. 100 SP (a WS and abit more in value)
2. 10k NX (2/3 of daily voting)
Judging by the speed of levelling from 249 to 250, the numbers here should be rather... acceptable?
the values here can be discussed upon and shifted, but just putting this idea here to keep the lv250s interested and engaged, esp for ppl who would opt to stick to 1 char instead of remaking another one and would gain some benefits while carrying runs in the community when doing so.
Since the lv250s have no incentives for exp (for obvious reasons), the thing that will be a motivating factor will be
1. eqps upgrade / finishing
2. henehoe / fashionstory
so im suggesting that once a player hits lv250, he can still gain exp as per normal to 99.99%. once he reached the 100%, he is back down to lv250 0% (EXP needed is to be revised and ratio-ed upon).
But in exchange, he receives
1. 100 SP (a WS and abit more in value)
2. 10k NX (2/3 of daily voting)
Judging by the speed of levelling from 249 to 250, the numbers here should be rather... acceptable?