Here's a suggestion to make use of the "Proof" from bosses.
Since CZAK CHT drops too many items on ground, its hard for the proof to be visible.
How about giving everyone proof in inventory after the expedition is complete.
Also, make proof untradeable.
This suggestion is based off the game before the “Gear Progression Update”.
Bosses that give proof can be:
This will be like a damage check, to ensure players aren't bringing mules, and progressing as intended.
Note: "proof" is not boss specific. These bosses are picked to give them more purpose(cpapu/cscar to be specific). The other bosses won't give "proof", but they will still be relevant for spirit points and exp(krex/zak/wulin etc.).
Instead of SW being crafted in maker. Have an NPC to allow players to purchase SW equips with proof(s).
Maker cost for SW gear.
As for the other SW,
Lastly, the reason progression was "too fast" for players is because they abused GPQ for White Scrolls, Chaos Scrolls, and CSS 20%.... to ensure progression integrity keep WS/CS/CSS strictly late game content.
No more 6 people rolling for 1 piece of SW. It's not fair for 1 person to progress after everyone put in the same effort to kill a boss. Everyone progresses toward late game gear which encourages working together building connections and a stronger community. This solves the issue of mages and new players being excluded from bossing. A more friendly bossing community will create longevity.
Won't it be too easy to get SW?
Not necessarily, proofs will give access to hat, overall, shoe, cape, and glove.
Even after obtaining these you will not be not be considered end game until you at least fully finish your SW weapon with 15% scrolls. These SW will help you transition into late game. Not everyone will be able to achieve end game, only the hardcore will be able to conquer Empress Cygnus for end game accessories.
SW is too expensive...
The goal is to make SW challenging because it is the end-game gear.
SW is too cheap...
You are going to Chaos Scroll your SW gear, so be prepared to remake your SW gear several times.
Level?
Level 180 for SW gear. Level 200 for SW accessory(eye/face/belt/pend).
Disassemble?
I suggest disassembling SW equips refund 20% of the proofs. SW accessory refund the Empress' Diamond. refund 1 RoT for monocle/TL glove. 20% Spirit Point refund for SW weap/shields. No refund for SW pendant and earrings.
Reverse/Timeless?
As you noticed, not all bosses will give proofs, the reason being as a new player you shouldn't have easy access to SW, the model for progression is Reverse > Timeless > Sweetwater. You are expected to go through these progression phases in order to reach SW. I understand Chaos papulatus is not a mid-game boss and solo-able by most players, but I think 1 proof gives a little more purpose to the otherwise dead content. If CPAP causes an issue with SW progression, for example too easy to obtain SW and flooding market, it can be removed to balance later.
What about the non-bossers?
As the server progresses, SW gear will be accessible to everyone for purchase in fm because players will have extra proofs to craft gear and sell. Crafting SW will require SMC and ETC, which can be farmed from mid to late game mobs. This will create a healthy market between farmers and bossers.
THIS SUGGESTION IS UP FOR DISCUSSION. FEEDBACK IS APPRECIATED.
Since CZAK CHT drops too many items on ground, its hard for the proof to be visible.
How about giving everyone proof in inventory after the expedition is complete.
Also, make proof untradeable.
This suggestion is based off the game before the “Gear Progression Update”.
Bosses that give proof can be:
- Chaos Papulatus: 1 proof
- Chaos Scarga: 2 proof
- Von Leon: 3 proof
- Chaos Zakum: 3 proof
- Chaos Horntail: 3 proof
- Pink Bean: 10 proof
- Empress Cygnus: 20 proof
This will be like a damage check, to ensure players aren't bringing mules, and progressing as intended.
Note: "proof" is not boss specific. These bosses are picked to give them more purpose(cpapu/cscar to be specific). The other bosses won't give "proof", but they will still be relevant for spirit points and exp(krex/zak/wulin etc.).
Maker cost for SW gear.
- SW hat: 100 proof + 60 Supreme Monster Crystal + 500 ETC.
- SW overall: 120 proof + 60 Supreme Monster Crystal + 500 ETC.
- SW glove: 100 proof + 60 Supreme Monster Crystal + 500 ETC.
- SW cape: 240 proof + 60 Supreme Monster Crystal + 500 ETC.
- SW shoe: 240 proof + 60 Supreme Monster Crystal + 500 ETC.
As for the other SW,
- SW Earring: Level 180 milestone & exchanged with 180 Supreme Monster Crystal + 1k PoT from Ahwatukee. Since you get earrings from level 100 milestone, only makes sense to get an upgrade. Similar to how SW Monocle was.
- SW Monocle: Requires 3 Rock of Time + 1k PoT + 60 Supreme Monster Crystal + 500 ETC in Maker. Keep Monocles end-game exclusive. It's not a huge upgrade for mid-game but a goal for end-game players to achieve. Maybe also makes Ludi PQ more relevant for broken glasses.
- SW Tattoo: Requires 1 Empress' Diamond + 1k PoT + 60 Supreme Monster Crystal + 500 ETC in Maker. Tattoo is underwhelming for an end-game item, buff it to 3-4 ATT at least, maybe more.
- SW Belt: Requires 1 Empress' Diamond + 1k PoT + 60 Supreme Monster Crystal + 500 ETC in Maker. I feel like dojo is dry content for end-game belt. Dojo will still be relevant for black belt, but for the over-achievers, I think it belongs with the other accessory.
- SW Pendant: Require CHTP, MoN, and TL pendant + 60 Supreme Monster Crystal + 500 ETC in Maker. Buff stats to 15 stats, 21 ATT. This gives it potential to be scrolled better than a finished 26 ATT CHTP but still makes CHTP relevant. Lower the slots for SW pendant to 3. Leave CHTP at 3 slots for CDS but remove hammer slots.
- SW Weapon/Shield: Typically, you want to 15% scroll + white scroll your weapon. This process is the biggest upgrade from mid to late game and it is also a long and gruesome process. This should be the first SW item you get as you transition into late game. Require 120 Supreme Monster Crystal + 500 Spirit Coin + 1k ETC. This should allow players enough time to experience bossing in Timeless weapon until they can save up enough SMC+SP to upgrade to SW without having to 15%+ws their timeless weapon because no one wants to do that... save your white scrolls to perfect a BiS SW weapon.
- SW gloves: Timeless is superior, so make it require 3 Rock of Time + 1k PoT to craft Timeless gloves. You will need to craft a couple before rolling decent stats.
Lastly, the reason progression was "too fast" for players is because they abused GPQ for White Scrolls, Chaos Scrolls, and CSS 20%.... to ensure progression integrity keep WS/CS/CSS strictly late game content.
- Remove White scroll/Chaos scroll from CWKPQ.
- White scrolls and Chaos scrolls mainly obtained using Spirit Points and gachapon.
- VL, CZAK, CHT, PB, EMP drop 1-3 WS/CS. Max: 3 WS and 3 CS drop per run.
- CWKPQ gives Naricain's Demon Elixer, Swiss Cheese, Clean Slate 20%.
- GPQ gives Gelt Chocolate, Swiss Cheese, Clean Slate 20%. Minimum of 4 players to enter. 4 is perfect for everyone to have a role, 4 jq rooms.
- Also, please give Nari/Gelt/Cheese/CSS a drop indicator like WS/CS for visibility.
No more 6 people rolling for 1 piece of SW. It's not fair for 1 person to progress after everyone put in the same effort to kill a boss. Everyone progresses toward late game gear which encourages working together building connections and a stronger community. This solves the issue of mages and new players being excluded from bossing. A more friendly bossing community will create longevity.
Won't it be too easy to get SW?
Not necessarily, proofs will give access to hat, overall, shoe, cape, and glove.
- hat isn't a big jump from CZAK/SCARGA helm. Also there are only dex/int scrolls for helm.
- overall isn't a significant upgrade from Timeless with decent Advanced Crystal/stim rolls.
- shoe will require a few attempts to chaos scroll a decent one from facestompers.
- cape will take a couple tries to upgrade from Blackfist Cloak/Pink Adventurer/Pink Gaia.
- glove is not as good as Timeless gloves, but you will still need decent gloves to transition to late game.
Even after obtaining these you will not be not be considered end game until you at least fully finish your SW weapon with 15% scrolls. These SW will help you transition into late game. Not everyone will be able to achieve end game, only the hardcore will be able to conquer Empress Cygnus for end game accessories.
SW is too expensive...
The goal is to make SW challenging because it is the end-game gear.
SW is too cheap...
You are going to Chaos Scroll your SW gear, so be prepared to remake your SW gear several times.
Level?
Level 180 for SW gear. Level 200 for SW accessory(eye/face/belt/pend).
Disassemble?
I suggest disassembling SW equips refund 20% of the proofs. SW accessory refund the Empress' Diamond. refund 1 RoT for monocle/TL glove. 20% Spirit Point refund for SW weap/shields. No refund for SW pendant and earrings.
Reverse/Timeless?
As you noticed, not all bosses will give proofs, the reason being as a new player you shouldn't have easy access to SW, the model for progression is Reverse > Timeless > Sweetwater. You are expected to go through these progression phases in order to reach SW. I understand Chaos papulatus is not a mid-game boss and solo-able by most players, but I think 1 proof gives a little more purpose to the otherwise dead content. If CPAP causes an issue with SW progression, for example too easy to obtain SW and flooding market, it can be removed to balance later.
What about the non-bossers?
As the server progresses, SW gear will be accessible to everyone for purchase in fm because players will have extra proofs to craft gear and sell. Crafting SW will require SMC and ETC, which can be farmed from mid to late game mobs. This will create a healthy market between farmers and bossers.
THIS SUGGESTION IS UP FOR DISCUSSION. FEEDBACK IS APPRECIATED.
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