In-game Name:Basilisk
Class:Bucc
Level:151
Game Resolution (800, 1200, 1600, 1900):
Map Name (if applicable):
Mob Name (if applicable):
Description of Bug:
Transformation(3rd job): Using the original 3rd job transformation is very buggy, using any skill multiple times in a row without moving will make you stop attacking or continue to attack for no damage. Using 4th job skills like dragon strike also have the same effect.
Energized Punch: (3rd job) this is a non visual crit I'm assuming with a 40% chance to deal an extra 200% damage. I played night lord originally so usually i can see numbers on the bottom 4 lines anywhere between 23k and 52k so huge gaps. but none of my abilities such as dragon strike, demolition, or barage seem to have huge gaps in damage. I would suggest changing this to a crit either for clarity of for functionality
Demolition(4th job) This skill when spammed in place over a couple times is very difficult to move or buff from coming in an out of animation. When spamming demolition in place there seems to be no issues but trying to do anything else in between swipes is very clunky.
How to Replicate Bug: (included in descriptions)
Additional Notes (optional):Just going to leave what I think of the class overall here to keep it together, and what buffs might be needed. I think the mobbing is much better for 1st to 3rd its not great but as long as transformation is fixed and your able to spam shock wave without it being buggy its fair.
4th job I think should actually be buffed. Either the energized punch being fixed will probably solve the problem but if its working properly and I am just wrong about that bug here's what i think should be buffed.
Dragon strike should nerf should either be reverted or some minor buff to the damage or instead of a damage buff increase the reach, height, and width of its hit box to increase the effectiveness of the ability. I don't think the skill is exactly weak but it just lacks the ability to really hit as many mob as its counter parts.
Demolition should be buffed by a pretty strong amount.
I think their cleave isn't great but the suggestions above should solve the problems and their single target DPM should be increased but i believe it should be a more high risk high reward class so that's why I suggest the power being shifted to demolition. Its 50% uptime 50% down time. So there should be a significant burst in damage for half and mediocre off
i ran zakum with a 4k-8k range hero as a 7-13k with gelts bucc around the same level and he did 45% of zakum while i did 55%. I believe this is a big too large of a gap for what should be intended
Class:Bucc
Level:151
Game Resolution (800, 1200, 1600, 1900):
Map Name (if applicable):
Mob Name (if applicable):
Description of Bug:
Transformation(3rd job): Using the original 3rd job transformation is very buggy, using any skill multiple times in a row without moving will make you stop attacking or continue to attack for no damage. Using 4th job skills like dragon strike also have the same effect.
Energized Punch: (3rd job) this is a non visual crit I'm assuming with a 40% chance to deal an extra 200% damage. I played night lord originally so usually i can see numbers on the bottom 4 lines anywhere between 23k and 52k so huge gaps. but none of my abilities such as dragon strike, demolition, or barage seem to have huge gaps in damage. I would suggest changing this to a crit either for clarity of for functionality
Demolition(4th job) This skill when spammed in place over a couple times is very difficult to move or buff from coming in an out of animation. When spamming demolition in place there seems to be no issues but trying to do anything else in between swipes is very clunky.
How to Replicate Bug: (included in descriptions)
Additional Notes (optional):Just going to leave what I think of the class overall here to keep it together, and what buffs might be needed. I think the mobbing is much better for 1st to 3rd its not great but as long as transformation is fixed and your able to spam shock wave without it being buggy its fair.
4th job I think should actually be buffed. Either the energized punch being fixed will probably solve the problem but if its working properly and I am just wrong about that bug here's what i think should be buffed.
Dragon strike should nerf should either be reverted or some minor buff to the damage or instead of a damage buff increase the reach, height, and width of its hit box to increase the effectiveness of the ability. I don't think the skill is exactly weak but it just lacks the ability to really hit as many mob as its counter parts.
Demolition should be buffed by a pretty strong amount.
I think their cleave isn't great but the suggestions above should solve the problems and their single target DPM should be increased but i believe it should be a more high risk high reward class so that's why I suggest the power being shifted to demolition. Its 50% uptime 50% down time. So there should be a significant burst in damage for half and mediocre off
i ran zakum with a 4k-8k range hero as a 7-13k with gelts bucc around the same level and he did 45% of zakum while i did 55%. I believe this is a big too large of a gap for what should be intended