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Compiled List of Feedback and Suggestions | YunaMS Forum

Compiled List of Feedback and Suggestions

Shadzenn

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In-game Name: Shadzenn
Class: Hero
Level: 250
Game Resolution (800, 1200, 1600, 1900): 1900

Now the rest of this isn't exactly going to follow the format due to it being a list of things we have encountered and either reported and haven't been fixed/addressed yet or we may have forgotten to report them. Prior to starting I would like to thank Soft, Liquid, and Tempura for helping test the bosses and PQs and helping make this list and pointing out issues they have seen. Also huge thanks to Yuna for being quick on fixing a ton of bugs and issues making this list a lot shorter than I may have initially anticipated. Also sorry in advance if one or multiple of these suggestions have been addressed and I may have just missed it.

General

  1. Add a Suggestion topic to the forum - Similar to discord and for organization
  2. Add spirit points to CWKPQ & GPQ - Find it odd that despite being dailies they don't have spirit points like the rest.
  3. Add a non-donor way of making NX items perma - Probably best done via spirit points. It just is a slight p2w thing since Pet for MA/WA scrolls exist.
  4. Empress and PB drop tables - Currently outside of getting the materials for a White Angelic Ring and Empress's EB 100 book, these bosses offer very little in terms of rewards especially being locked at weekly. I think if PB got Timeless weapons that are level 180 (being better than SW) and making the current Timeless weapons into Reverse weapons in the craft it would add a very enticing reward to Pink Bean. In regards to Empress we haven't gotten to any solid ideas for adding extra loot to it.
  5. Add Naricain's Demon Elixir and Swiss Cheese to CWKPQ - These are very strong and good consumables for classes that currently have no ways of getting and generally are from CWKPQ. Mage's are in dire need for Swiss since Apple isn't anywhere near as good for mage as it is for WA classes and the only other option is Elixir of Darkness which no one really knows how to farm, if it is even farmable.

Classes
Warriors

  1. Add CWA/CMA crash to Paladin - I think Paladin also deserves to have crash alongside Hero. Paladin is perceived weaker and despite Threaten utility it would help bring it into a more positive light. Next point will include why I excluded Dark Knight.
  2. Add Dark Imaple to Dark Knight - It should be a single target ability and will let a good dark knight who maintains Zerking to be a top DPS. They also have the utility of bringing Hyper Body. If they were to get Crash on top of that, then it would remove any reason for Hero and Paladin to join parties if it was better DPS also.
  3. Arans - Make their combo down time less. Currently if you dont attack for 5seconds its gone and you lose huge amounts of damage every stun, seduce, or just when farming. Also for their combo spenders, instead of using all their combo points, make it only subtract what was used.
  4. Threaten on Bosses - Was surprised to learn that this didn't work on bosses. Considering it has a cooldown I feel like it would be a nice utility for Paladins to increase the party's damage for a short bit.
  5. Stance Buff - More details here (Credit to Yan/Yasuo). TL;DR 90% stance feels kinda bad compared to Aran Stance and TB/Bucc stance. 95%-99% would be ideal.
  6. Thoughts on Warriors - Paladins are just unpopular but Liquid is working on one so we will get better data and numbers to see how it is. Hero feels great right now and Dark Knight is unpopular mostly due to HB being free in @buffme in beta along with the HB bug existing.
Mages
  1. Chain Lightning QoL buffs - Chain Lightning should have more bounce range so it can actually hit their 6 targets in cleaving situations especially in bosses like HT and Zakum so they can live up to their expectations. It feels really bad when it can't bounce to hit more than 1 thing. Also remove the Bounce Damage Reduction, it makes no sense to have their cleave ability LOSE damage for hitting more mobs. It feels terrible to use and currently Blizzard is infinitely better.
  2. Add a line to Paralyze - I think Paralyze in ST should be better than Ice Demon from I/L. I haven't seen numbers on a F/P so maybe make it 250 dmg but 3lines instead of 300dmg 2lines. Or maybe they are fine right now, but generally mage bossing is very weak so I don't think it hurts to up their damage a small amount.
  3. Add stance or a lot of magic attack to Infinity - Infinity is a very weak skill and I think if adding something like 60% stance to it or making it a magic attack steroid (better than cheese so 220+ma) would make mages feel a lot better when its up. Similar to how Wind Archers.
  4. Misc thoughts on Mage - While they are in general subpar bossers, I think bringing them up to feel a lot better is generally a good thing. Bishop damage I'm not too certain about either but their utility, especially HS makes them a must-bring for majority of groups. I do like Ice Demon being ST for I/L and Fire Demon being cleave for F/P it is a different way of addressing some issues these classes usually deal with.
Archers
  1. Marksman's Piercing Arrow - Mostly a QoL change, remove the charge from Piercing Arrow so the skill feels a lot better.
  2. Wind Archer requires HB for PB even at level 250 - I have other solutions to this other than just buffing their flat health. Refer to Gear. But TL;DR add Health to SW so a max level Wind Archer, and other low health classes, don't get one shot by bosses when they are at level cap. Otherwise this will make people push towards HP washing.
Pirates and Thieves
I'm not too sure about. I think their eyeball test seems to be fine. Pirates are just generally unpopular and NL are everywhere. NW might need a bump in damage to be more competitive if not outdps NL due to NW having Vanish and no Shadow Shifter (meaning they should lose uptime compared to a NL). However I haven't seen any geared NW to see if they truly are better or worse than a NL.

Gear
  1. Sweetwater Gear - Every SW piece should have extra HP/MP on them. This will help bring up the health of lower health classes so they would eventually not require HB.
  2. Sweetwater Staff/Wand - Bring the Elemental damage up from 35% to 40% on these weapons to match the level 163 staffs. Sweetwater gear being craftable and requiring a decent amount of resources should be more rewarding vs a staff that is easily obtained via Gachapon or Castellan Toad. This also would bring Bishops more in line with the archmages since their only ele amp is the Sweetwater weapons.
  3. Sweetwater Pendant - Currently the Sweetwater pendant is worse than a Triple egged CHTP (maybe 5eggs or 3 eggs + 2cs once we get to the point of having a finished CHTP). I feel like either the SW Pendant should get something similar to the Chaos Dragon Stone so you can upgrade it and get more stats than a CHTP. Otherwise just raise the base stats on the item.
 
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Shadzenn

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Some things I have added since the initial post:
Arans, Threaten, Stance and Swiss/Nari in CWKPQ.
 
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Yan

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Two suggestions/ideas for Bishop:

1. Holy Shield - protects party members from negative effects (seal, stun, etc.) is currently on 2min cd with 40 seconds uptime.
I feel like Bishops should provide more utility than they currently give.
Suggestion: Increase the duration from 40 seconds ----> 60 seconds (cooldown remains untouched)

2. Resurrection - Wheels are pretty easy to get which is good, but as a result of that Res loses a bit of it's value imo.
Suggestion: Decrease the cooldown & increase the range
 
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Shadzenn

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Here is something for perma-beginners

  • Add Maroon Mop to Gachapon or CWKPQ bosses - While perma beginners are a niche and not really valuable, I do think having the ability to get a Maroon Mop would be really good for the players who wish to go the route of being a perma beginner.
 
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yuna

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Crossed out things have been added in today's patch.

Perfect thank you - the following should be crossed out as well, unless I misunderstood the suggestion:
Classes > Warriors > #3
Classes > Mages > #4
Classes > Archers > #1
 

yuna

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The following have been implemented:

General.4 > Adding more value to Rock of Time and Empress' Diamond, as well as adding Sweetwater gear to Empress drops

Gear.2 > SW staff/wand are now 40% elemental buff
Gear.3 > SW pendant should now be better than CHTP as CHT's slots have been reduced