Hey Yuna
After doing a few GPQs, we've brainstormed a few ideas to better its experience and make it worthwhile the time and effort for one of the best PQs in the game.
Reasons:
1. Time spent during the PQ is significantly high depending on how fast/slow your party is able to complete the 4/4 daily.
2. The effort put into the PQ is in comparisons to e.g CWKPQ significantly higher and again timetaking.
3. The rewards for the above mentioned aspects of the PQ is seemingly low (Compared to CWKPQ)
4. The comparison to CWKPQ is based of the bonus system being similar, but worse than CWKPQ.
Changes:
After doing a few GPQs, we've brainstormed a few ideas to better its experience and make it worthwhile the time and effort for one of the best PQs in the game.
Reasons:
1. Time spent during the PQ is significantly high depending on how fast/slow your party is able to complete the 4/4 daily.
2. The effort put into the PQ is in comparisons to e.g CWKPQ significantly higher and again timetaking.
3. The rewards for the above mentioned aspects of the PQ is seemingly low (Compared to CWKPQ)
4. The comparison to CWKPQ is based of the bonus system being similar, but worse than CWKPQ.
Changes:
- Remove the 1-minute timer to enter the PQ for better run efficiency.
- Since we cannot duo client in expeditions for GPQ to bring a sacrifice mule, add an option to hold an extra pair of earrings in inventory so we don't have to sacrifice a party member.
- Add an NPC at the Bonus stage for swift exit.
- With more players joining the server, SP farming via area bosses will get increasingly difficult. Instead of having Guild Points be something useless, allow points acquisition on an individual basis, and add a vendor that sells WS/CS/CSS20%/Powders for guild points.
- Increase the droprate of Naricain's Demon Elixir and Gelt Chocolate to proportionally match the time and effort!
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