Would it possible to have Crash's effective range to be the same as the main attacking skills (Crusher,Brandish,Blast etc). Meaning that whenever the warrior is able to hit the target, Crash should work as well.
Eg. In Horntail/Chaos Horntail the warrior has to keep jumping down to the floor just to crash. This is exceptionally bad since the heads do not CWA/CMA at the same time so if the heads happen to "buffer" their cancels one after another. The poor warrior has to jump down, crash, climb back up only to realise he/she has to jump down to crash again.
Eg. In Horntail/Chaos Horntail the warrior has to keep jumping down to the floor just to crash. This is exceptionally bad since the heads do not CWA/CMA at the same time so if the heads happen to "buffer" their cancels one after another. The poor warrior has to jump down, crash, climb back up only to realise he/she has to jump down to crash again.