Hi everyone,
I would like to suggest having a new mechanic/system in place to improve on some parts of woes for the server. This should also help provide more than just grinding and PQing/farming for items.
HP Mechanic:
We see some other servers have a system to permanently increase your HP more than just a boost in HP gains per level. Not to say that it isn't helpful but I do see a lot of players still constantly having to HP wash to survive some bosses that are not the end-game end-game. Perhaps we can make it simple as having a limited use item put in Spirit Shop or to be honest, something more than the gacha for PQ points (missed opportunity here!)
You can also up the amount of HP you can get from cards as well to help with this. I know you have the medal to help boost HP and to help get votes but I feel like that only gets so far and feels a bit artificial. I would say keep the medal but have the book feel more worth getting as right now most people only grab first tab for the acc/avoid and last 3 for stats.
PQ Overhaul:
Having more things to get out of PQs other than just the items may be useful in keeping the PQ trains going. You consistently see people asking for help in LPQ/KPQ/OPQ with no responses as once a player gets their Diligent Ring, they find almost no reason to go back to them unless helping a friend.
Having more things to get using PQ points can be useful in people wanting to do PQs more (or at least will be doing PQs for a longer period of time) and can bring back some dead PQs such as RnJ/LMPQ.
These rewards can be buffed up versions of their respective equips or something that can permanently upgrade an item up to a certain amount per character. This would be a great place to involve having ores or powders so that classes that can't mob efficiently can farm them too!
Progression:
Similar to PQ, I believe that PQ spam / grinding is sort of boring. Are we able to rehaul it so there's a better way to level via questlines by buffing their EXP as well? PQ should definitely be a thing but requiring it to level up sorta .. hurts.
Perhaps we can buff questlines such as Mushking , Kerning Sq, Ariant , Omega, etc, so there's something else to do other than spam EPQ/PPQ until Petris then BW. Other questlines that would be beneficial to buff can be prequests such as Latanica's, Krex's, CWKPQ, etc. Even if it's still grinding, it'll feel more like a breath of fresh air.
Once you reach level 200, it does become just grinding SH and boss until 250 which is pretty boring still. Can we introduce new custom quests (also yay quest count!) to help accelerate this a bit?
Can add more viable options to grind as well. Some categories can be maps that are better for mobbing, other maps that are better for strong single targets. Either way, it would be nice to have multiple maps be viable / give similar EPM versus having one good map. It's fine now on low pop but I don't imagine it'll be fun in higher pops.
May be very unpopular but..
Fixing Anti-Leech system
-Adjust nerfed exp to when the person is ONLY in your map (I saw that if they're out of the map, it's still nerfed)
-Adjust nerfed exp so it doesn't trigger the killer is within my level (If Player A (within 20 levels of me) kill but someone more than 30 above me, I still get nerf'd exp)
Crafting:
Right now there's not much in terms of item progression after 120. It's really Reverse/Poisonic -> Timeless -> Sweetwater which leaves a lot in between. Perhaps having more crafting to get items in between Reverse and Sweetwater would be beneficial. These can be tied into PQs or other expeditions so they can be done for more than just Spirit Points.
We can add in equips such as Von Leon , Android, VIP weapons, etc.
Perhaps split up the quest rings to more digestible portions. Instead of 200->400-600, can we break it down more? Perhaps we can introduce more rings as well, either in between or bump up the more end-game ones. Getting 1000 quests is hard work and being rewarded with +5AS and 3atk is a little sad bois moment.
Bossing:
This is definitely crucial especially when still on low pop.
This may be hard to avoid and perhaps may be part of the culture but while having boss trains is cool, having other ways to progress may be nicer as well. I see people go on, see they missed a boss train, and then log off as they don't have an efficient way of proceeding at all (item wise, exp wise, spirit point wise) as nobody is able to help them. Perhaps having other methods of getting SP can be useful such as JQs or other easier things (1SP per X kills, capped a day or something for example). This can be very discouraging for other people who missed or can't do it on their own.
Skill Balancings: I'm leaving out specific job changes as that's a whole different topic
Fix Scaling on skills to be more equal , aka if end goal is 600%, it shouldn't go 100->110..120..130..600, but rather 100->200->300
QoL Requests:
Reduce Pet Hunger - Pets are eating like crazy .. I can go grab a glass of water and my guy already starving
Mounts + Chairs Tradable (Although this can be seen as P2W in a way because of mesos..)
Muting Alliance Chat
No Breath when atking + getting atked
Muting Green Line Gacha
Ore maker NPC in FM so we don't have to head to Kerning/Perion/El Nath(especially El Nath)
Add more map slots in VIP teleport Rock
Selfish requests:
Bigger Combat Step for Aran
Revert Aran's Combo Barrier to whole party. I believe if you were to just remove the combo like tempest, it may work fine without bugging out other Arans. Totally not needed immediately, just a little selfish request. I add this here as it does everyone in party f3
Thank you for reading!
I would like to suggest having a new mechanic/system in place to improve on some parts of woes for the server. This should also help provide more than just grinding and PQing/farming for items.
HP Mechanic:
We see some other servers have a system to permanently increase your HP more than just a boost in HP gains per level. Not to say that it isn't helpful but I do see a lot of players still constantly having to HP wash to survive some bosses that are not the end-game end-game. Perhaps we can make it simple as having a limited use item put in Spirit Shop or to be honest, something more than the gacha for PQ points (missed opportunity here!)
You can also up the amount of HP you can get from cards as well to help with this. I know you have the medal to help boost HP and to help get votes but I feel like that only gets so far and feels a bit artificial. I would say keep the medal but have the book feel more worth getting as right now most people only grab first tab for the acc/avoid and last 3 for stats.
PQ Overhaul:
Having more things to get out of PQs other than just the items may be useful in keeping the PQ trains going. You consistently see people asking for help in LPQ/KPQ/OPQ with no responses as once a player gets their Diligent Ring, they find almost no reason to go back to them unless helping a friend.
Having more things to get using PQ points can be useful in people wanting to do PQs more (or at least will be doing PQs for a longer period of time) and can bring back some dead PQs such as RnJ/LMPQ.
These rewards can be buffed up versions of their respective equips or something that can permanently upgrade an item up to a certain amount per character. This would be a great place to involve having ores or powders so that classes that can't mob efficiently can farm them too!
Progression:
Similar to PQ, I believe that PQ spam / grinding is sort of boring. Are we able to rehaul it so there's a better way to level via questlines by buffing their EXP as well? PQ should definitely be a thing but requiring it to level up sorta .. hurts.
Perhaps we can buff questlines such as Mushking , Kerning Sq, Ariant , Omega, etc, so there's something else to do other than spam EPQ/PPQ until Petris then BW. Other questlines that would be beneficial to buff can be prequests such as Latanica's, Krex's, CWKPQ, etc. Even if it's still grinding, it'll feel more like a breath of fresh air.
Once you reach level 200, it does become just grinding SH and boss until 250 which is pretty boring still. Can we introduce new custom quests (also yay quest count!) to help accelerate this a bit?
Can add more viable options to grind as well. Some categories can be maps that are better for mobbing, other maps that are better for strong single targets. Either way, it would be nice to have multiple maps be viable / give similar EPM versus having one good map. It's fine now on low pop but I don't imagine it'll be fun in higher pops.
May be very unpopular but..
Fixing Anti-Leech system
-Adjust nerfed exp to when the person is ONLY in your map (I saw that if they're out of the map, it's still nerfed)
-Adjust nerfed exp so it doesn't trigger the killer is within my level (If Player A (within 20 levels of me) kill but someone more than 30 above me, I still get nerf'd exp)
Crafting:
Right now there's not much in terms of item progression after 120. It's really Reverse/Poisonic -> Timeless -> Sweetwater which leaves a lot in between. Perhaps having more crafting to get items in between Reverse and Sweetwater would be beneficial. These can be tied into PQs or other expeditions so they can be done for more than just Spirit Points.
We can add in equips such as Von Leon , Android, VIP weapons, etc.
Perhaps split up the quest rings to more digestible portions. Instead of 200->400-600, can we break it down more? Perhaps we can introduce more rings as well, either in between or bump up the more end-game ones. Getting 1000 quests is hard work and being rewarded with +5AS and 3atk is a little sad bois moment.
Bossing:
This is definitely crucial especially when still on low pop.
This may be hard to avoid and perhaps may be part of the culture but while having boss trains is cool, having other ways to progress may be nicer as well. I see people go on, see they missed a boss train, and then log off as they don't have an efficient way of proceeding at all (item wise, exp wise, spirit point wise) as nobody is able to help them. Perhaps having other methods of getting SP can be useful such as JQs or other easier things (1SP per X kills, capped a day or something for example). This can be very discouraging for other people who missed or can't do it on their own.
Skill Balancings: I'm leaving out specific job changes as that's a whole different topic
Fix Scaling on skills to be more equal , aka if end goal is 600%, it shouldn't go 100->110..120..130..600, but rather 100->200->300
QoL Requests:
Reduce Pet Hunger - Pets are eating like crazy .. I can go grab a glass of water and my guy already starving
Mounts + Chairs Tradable (Although this can be seen as P2W in a way because of mesos..)
Muting Alliance Chat
No Breath when atking + getting atked
Muting Green Line Gacha
Ore maker NPC in FM so we don't have to head to Kerning/Perion/El Nath(especially El Nath)
Add more map slots in VIP teleport Rock
Selfish requests:
Bigger Combat Step for Aran
Revert Aran's Combo Barrier to whole party. I believe if you were to just remove the combo like tempest, it may work fine without bugging out other Arans. Totally not needed immediately, just a little selfish request. I add this here as it does everyone in party f3
Thank you for reading!
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