In-game Name: 4thJobSeries
Class: Aran
Level: 145
Game Resolution (800, 1200, 1600, 1900): 1600? (Sorry, not sure, whatever the default is I didn't change it)
Description of Bug: Combo Critical works until combos are used, in which case Combo Critical only works under certain conditions. If after using up combos, the combo counter drops below 100, combo critical will still work. If combo is more than 100 after using up combos, combo critical stops working entirely until the combo counter drops below 100 again.
How to Replicate Bug: Get combo counter over 200, then use Combo Fenrir (uses 100 combo counters) so that combo counter is over 100 after use. Or, get combo counter over 130, then use Combo Drain/Combo Smash (each uses 30 combo counters) so that combo counter is over 100 after use. My guess is the bug could also be replicated by using Combo Barrier/Tempest while over 300 combo to use up 200 combos & still be over 100 after use.
Additional Notes (optional): Hopefully this next section helps, I think I kind of understand what's happening. So Combo Critical adds a 6% chance at Critical, & 10% critical damage every 10 combos, up to 10 times. So at 100+ combo it's 60% chance of Critical, Crit's do 100% more damage. When a finisher or when combos are used normally combo counter goes to 0, so it's back to 0% crit, 0% damage. In Yuna MS the skills only use up that much combo counter, they don't reset to 0. If combo is used up & it's at 0~99 afterwards it works. Now the first attack never works, always 0% crit chance, whether at combo 10, 20... or 99, the game thinks since a finisher was used it's 0% crit, however when the counter counts back up, the programming works as intended, so for example if you use 100 combo at 130, fall to 30, then start attacking again, when it gets to 40 combo the game understands your combo is going up to 40 so it would give 24% chance crit, 40% crit damage & keep going up until 100. It'll do this if the combo is going back up & hits 10, 20, 30, 40, 50, 60, 70, 80, 90 or 100. However if combo counters are used up & before the next attack the combo counter is already at 100, now the combo counter can no longer work it's way up to 10, or 20, or 30 etc, so it never registers criticals, it saw combo was used up, it reset critical to 0, & it stays at 0 forever (until combo drops below 100 & works it's way up to a multiple of 10).
It's specifically combo critical, not all criticals. If I have Sharp Eyes while training for example, if combo is over 100 after using up combos I will get the 15% critical (though with combo critical it should be a total of 75%, showing combo critical isn't working). I asked ign "Zeki" & they also get same bug (they're 15x Aran).
Essentially Aran using up combos is 60% weaker than intended, as we do 100% less damage 60% of the time than we're suppose to. At Lion Heart Castle for example it would be nice to combo up to a large number, say 500, then use 4 combo fenrir's so that combo stays over 100 keeping combo critical at a maximum. However what happens here is the first Combo Fenrir does full damage, then the last 3 combo fenrir's all do 0% crit dmg, 0% chance crit, then a 5th Fenrir has to be sued to get combo under 100 to get combo critical working again, & there is more reduced DPS while bringing combo up from a low number back to 100. Zeki & I have both found a way to train well enough, but it's not ideal (we both combo to 190ish, then fenrir so it drops to 90, then attack again so that it hits 100 while comboing up which triggers the full combo critical 60% crit chance, 100% extra damage).
Sorry this message is so long, I didn't know a succinct way to explain it.
Class: Aran
Level: 145
Game Resolution (800, 1200, 1600, 1900): 1600? (Sorry, not sure, whatever the default is I didn't change it)
Description of Bug: Combo Critical works until combos are used, in which case Combo Critical only works under certain conditions. If after using up combos, the combo counter drops below 100, combo critical will still work. If combo is more than 100 after using up combos, combo critical stops working entirely until the combo counter drops below 100 again.
How to Replicate Bug: Get combo counter over 200, then use Combo Fenrir (uses 100 combo counters) so that combo counter is over 100 after use. Or, get combo counter over 130, then use Combo Drain/Combo Smash (each uses 30 combo counters) so that combo counter is over 100 after use. My guess is the bug could also be replicated by using Combo Barrier/Tempest while over 300 combo to use up 200 combos & still be over 100 after use.
Additional Notes (optional): Hopefully this next section helps, I think I kind of understand what's happening. So Combo Critical adds a 6% chance at Critical, & 10% critical damage every 10 combos, up to 10 times. So at 100+ combo it's 60% chance of Critical, Crit's do 100% more damage. When a finisher or when combos are used normally combo counter goes to 0, so it's back to 0% crit, 0% damage. In Yuna MS the skills only use up that much combo counter, they don't reset to 0. If combo is used up & it's at 0~99 afterwards it works. Now the first attack never works, always 0% crit chance, whether at combo 10, 20... or 99, the game thinks since a finisher was used it's 0% crit, however when the counter counts back up, the programming works as intended, so for example if you use 100 combo at 130, fall to 30, then start attacking again, when it gets to 40 combo the game understands your combo is going up to 40 so it would give 24% chance crit, 40% crit damage & keep going up until 100. It'll do this if the combo is going back up & hits 10, 20, 30, 40, 50, 60, 70, 80, 90 or 100. However if combo counters are used up & before the next attack the combo counter is already at 100, now the combo counter can no longer work it's way up to 10, or 20, or 30 etc, so it never registers criticals, it saw combo was used up, it reset critical to 0, & it stays at 0 forever (until combo drops below 100 & works it's way up to a multiple of 10).
It's specifically combo critical, not all criticals. If I have Sharp Eyes while training for example, if combo is over 100 after using up combos I will get the 15% critical (though with combo critical it should be a total of 75%, showing combo critical isn't working). I asked ign "Zeki" & they also get same bug (they're 15x Aran).
Essentially Aran using up combos is 60% weaker than intended, as we do 100% less damage 60% of the time than we're suppose to. At Lion Heart Castle for example it would be nice to combo up to a large number, say 500, then use 4 combo fenrir's so that combo stays over 100 keeping combo critical at a maximum. However what happens here is the first Combo Fenrir does full damage, then the last 3 combo fenrir's all do 0% crit dmg, 0% chance crit, then a 5th Fenrir has to be sued to get combo under 100 to get combo critical working again, & there is more reduced DPS while bringing combo up from a low number back to 100. Zeki & I have both found a way to train well enough, but it's not ideal (we both combo to 190ish, then fenrir so it drops to 90, then attack again so that it hits 100 while comboing up which triggers the full combo critical 60% crit chance, 100% extra damage).
Sorry this message is so long, I didn't know a succinct way to explain it.