- Joined
- Oct 22, 2022
- Messages
- 6
- Reaction score
- 3
As part of the community, I need to attract new players - especially after the Beta, so I decided to list some recommendations here after surveying old and new players in the game.
How do players want to experience the game?
- Hard, but fun- Challenges but achievable
- A rewarding routine
- Boss Coin System
- Not P2W
- No HP WASH
- An active team that knows how to respond quickly, and listen
- Power-up options as a reward for progressing in the game (leveling up)
Weekly quests
- Let the player choose weekly quests from the list after the weekly reset.
In addition - adapt the offers for weekly quests to the player's level.
What does it mean?
From a list of 10 options, it will be possible to choose 6 or 7 quests which will reward the player with a certain % for each quest completed.
For example (for each quest completed):
Level 10-50 | Level 50-100 | Level 100-200 | Level 200-225 | Level 225-250 |
60% | 50% | 35% | 25% | 15% |
This way we can ensure that players connect and take advantage of the weekly quests to continue playing and progressing.
In addition, I would recommend that the player receive an extra reward for completing all the quests from a pool of prizes.
For example: will be able to win randomly by opening a box (after receiving it and completing all quests) with
WS / Gach tickets / CS / Boss coins and more.
- remove the command @weekly and put the quests in the "In Progress" tab in quests (Q).
After the weekly reset - the blue light will simply come up with these options.
* Fewer commands = more convenient for the player. *
Daily bosses
- Turn the coins you get from the bosses into physical ones - the ones you get for inventory.- Create an NPC in a room inside the FM where it will be possible to buy with the coins you get from the bosses - CS/WS/15% scrolls/CSS scrolls (like we have in JARVIS)
- Add a 60% Scroll to this NPC that gives the option to add HP/MP (20 coins) instead of HP WASH or auto wash (gives an additional small challenge)
(Remove the option to do HP WASH of course with APR)
This way the challenge to collect the coins will always be in front of the eyes and will make people continue to connect every day and finish their dailies to keep moving forward.
In addition - I would recommend that for every boss completion - we will receive a gift box as I mentioned above in the weekly quests.
- Fair loot
Items dropped by bosses will be in a "loot pool" so that all the items will be distributed equally and randomly after clicking on the NPC and leaving the place.
must do a certain amount of DMG to participate in the loot
- Allow more than 6 people to enter inside (up to 12 or 18)
High-level gear
- I don't see the need for 2 types of equipment for a high level - Timeless and Sweetwater.I would recommend giving up Sweetwater so as not to create too many options that will confuse and make players feel like they are constantly chasing and wasting money on equipment that may not be relevant to them.
In my opinion, a good option like Timeless gear will both increase their value and make people always create new ones in hopes of creating a better one.
Worth putting it to a vote.
Family System
The way this system currently works is wrong.This system should properly reward the REPS that Junior managed to collect.
Here is my suggestion:
1 - Daily reset together with the dailies at a fixed time.
2 - Currently a player must be on the same map for you to add them to the family
Change the way you can invite a player to be your junior - that he/she won't have to be on the same map with you.
3 - A more rewarding system in terms of EXP, this is how it will work:
Effect | Time | Rep | Effect | Uses per day | Remarks |
Teleport | X | 500 | Teleport to a family member. | 5 | Have to be in your family to tp |
EXP Rate 2x | 15min | 1000 | 2x your exp rate | 2 | |
Drop Rate 2x | 15min | 1000 | 2x your drop rate | 2 | |
EXP Rate 2x | 30min | 2500 | 2x your exp rate | 1 | |
Drop Rate 2x | 30min | 2500 | 2x your drop rate | 1 | |
Family share - EXP & Drop Rate 2x | 60min | 8000 | 2x your exp and drop rate | 1 | I got 60 minutes of 2x but family members will be able to enjoy it too. All family members will be able to receive it. * A message will pop up for everyone showing the map where the effect was activated - the family members will have 60 seconds to reach that map and confirm if they want to receive it at this moment. |
Gift EXP Rate 2x | 30min | 3000 | Gift another player with 2x exp rate for 30min | 1 | |
Gift Drop Rate 2x | 30min | 3000 | Gift another player with 2x drop rate for 30min | 1 | |
My Party EXP Rate 2x | 30min | 5000 | 30 minutes 2x exp for me and my party | 1 | |
My Party Drop Rate 2x | 30min | 5000 | 30 minutes 2x drop rate for me and my party | 1 | |
+20% Weapon/Magic ATT | 10min | 3500 | Strengthen yourself with +20% Weapon/Total magic Attack | 2 | Can be used in bosses and pqs. |
Important note: the EXP&Drop Rate 2x will not work in bosses and pqs.
- As a Senior you can invite another char of yours as a Junior and do a rep farm.Which will make people more connected - and open more chars
More Suggestions
- Dimensional Mirror
Make it easier for players to move to key points in Maple World.I would recommend adding the following places:
RNJ / PPQ / TOZ / EPQ / APQ
- Multi-client
Do not allow players to play with themselves (multi-client) in bosses/weeklies/pqsWe are trying to create a cohesive community here and without trying to do things together - everyone will end up playing with themselves.
In addition - if you don't block the possibility to play with multi-clients - strong players will get a significant advantage and will be able to progress faster in opening new chars
- White Scroll
For every WS that fails when trying to scroll an item- I would recommend adding a 1-1.5% success rate to the next try.The intention is to give higher chances of success in every failed scroll.
For example, 15% will be after failure 16.5% then 18%, and so on...
only if it's the same item and the same scroll, it will work like this.
- Level 40 skill books
Part of trying to set us apart is to be different.To provide a more balanced environment and to give a real opportunity to players starting to level up with a little less difficult and more goals - I recommend adding level 40 skill books to each class.
For example:
Bishop - Angel Ray, Genesis.
NL - Triple Throw, Shadow Stars, Shadow Partner.
BM - Bow Expert, Concentrate, Hurricane.
BW - Dragon Blaze, Flame Vortex.
and so on...
- Delete the normal TP ROCK from the Cash Shop
It is not needed because there is a VIP TL ROCK in both JARVIS and Cash Shop.- Put Safety Charm and Wheel of Destiny together in USE Tab > ETC.
- Add Royal Style Coupon to cash shop and NPC inside the room in FM.
The NPC will offer 10 different types of hair and 10 different types of eyes (male and female) which are relatively special so that players don't feel that if they don't pay they don't look good (not like the Donation)- Monster Memories - *I would put this part up for a community vote*
At the moment the Monster Memories are not balanced and not built correctly in my opinion.The challenge should be in such a way that people will want to finish the whole book - when a person is rewarded for each monster separately there is a cheap feeling of getting STATS.
BUT - Monster Memories is not worth the time to collect the cards for such low stats.
In order for the challenge to be worth it should look like this:
Tier Number | Color | # of Sets | Bonus Stats Added to Monster Memories (each monster card set) | PAGE COMPLETE |
1 | Red | 20 | +1 All stats, +1 Acc, +1 Avoid *New players can get Boost at the beginning (easy to collect) | +2 All Stats, +100 HP/MP, +30 Acc, +30 Avoid |
2 | Orange | 44 | +5HP - 220 | +3 All Stats |
3 | Light Green | 81 | +1 WDEF, +1 MDEF | +4 All Stats |
4 | Dark Green | 65 | +2 HP/MP - 130 | +5 All Stats |
5 | Light Blue | 46 | +1 WDEF, +1 MDEF, +5 HP/MP - 230 | +5 All Stats |
6 | Dark Blue | 28 | +5 HP/MP - 140 | +5 All Stats |
7 | Purple | 25 | +1 WDEF, +1 MDEF +4HP/MP - 100 | +6 All Stats, +2 Weapon att, +4 Magic att |
8 | Black | 38 | +1 Acc, +1 Avoid,+ 5 HP/MP - 190 | +3 Weapon Att, +6 Magic att |
9 | Gold | 47 | + 5 HP/MP - 235 | +5 Weapon att, +15Magic att, +50 Avoi |
The maximum stats you can gain is these stats (Monster Memories Complete):
+50 all stats
+10 w.att
+25 magic att
+1000 HP/MP
+100 WDEF/MDEF
+130 Acc
+130 Avoid
In this way - we can ensure that the challenge is really worth it.
Some small things and it would be nice if they changed -
- Cant drop arrows as a stack - only one by one.
- The toolbar should be cut to be more convenient in the middle of the bottom screen.
Thank you very much for reading, I hope most of my suggestions will be accepted.
I really believe that with you Yuna, we will build a united community and a successful server in a short time.
Of course, if there are any other recommendations, I will post them here on the forum
Good luck to us <3
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