New Website and GTOP Banner:
This one is straight forward but worth the call-out!
Thank you to
@pretty for creating a beautiful new GTOP banner for us
Thank you to
@izarooni for developing a new web layout and backend
New Feature: Level 300!
- Increased level cap from 250 to 300
- Increased min. level difference for EXP sharing from 20 to 50
- Added bonus expedition EXP multiplier for levels 251-280 at 2.0x
- Added bonus expedition EXP multiplier for levels 281-300 at 3.0x
Dev Note: This is a significant change to the overall core of YMS. By introducing a higher level
cap, we can open up the doors to adjustments to existing features, along with potential for future
upgrades. Given the changes to boosted EXP, along with the new updates below, we believe this will
trigger some healthy competition and add a bit of spice without compromising the vision. Please note
there is a minor visual bug where the level at character select shows incorrectly in some cases. This
is a known bug and will be addressed in a follow-up. Thank you!
New Cash Item: 2x EXP Chests
- Purchasable via the Cash Shop (USE > ETC tab)
- Can be purchased once PER ACCOUNT, PER DAY
- Can be activated anytime after purchase, but within 24 hours of the purchase
- Once activated, 2x will begin immediately for 1 hour
- Players can purchase a fresh 2x chest when reset occurs at midnight
Dev Note: This will likely spark some [healthy] fires for all players, regardless of their current
status (starter, mid, end gamers). We hope that by adding this core feature to YMS, players of all
shapes and sizes will be incentivized to grind, either together or solo, along with finding a new
value to bossing/expeditions. This will also give casual players some cushion to catch up to end-game,
considering the increased level cap and boosted mob/quest EXPs. We will continue to monitor this for any
issues and hope it will be received well by all. 2x drop is EXCLUDED, due to the recent buffs to mesos
along with our custom drop table.
New Feature: Automated Events (BETA)
- System-hosted events will begin 1 hour after the server reboots, and occur every 6 hours after
- Players will be automatically provided Event Points upon successful completion
- Only 1 player may join per machine
- All events will be hosted in Channel 1 only
- Events in rotation: Ghost Chimney, Maple Fitness, Russian Roulette, Witch Tower
Dev Note: This is a feature I've previously released which came with its own set of problems. As
such, I've reworked a ton of the maple event logic, which all seems stable; however, it's safer to
mark this as a beta feature so we can do some real test runs with multiple players (rather than me
playing an event by myself to test). Let's keep a close eye on this as there may be some minor dings
and dongs that need ironing out. Depending on the feedback, I'll add in the remaining events into
the rotation, so please report issues directly to the forum or discord and we will patch them right
up!
New Skill: Cygnus' Blessing
- Available to all Knights of Cygnus
- Similar to Explorer's Blessing, a quest lightbulb will appear once you reach level 200
- If cast while echo is active, echo will be recast after the CB duration, just like EB
Monster EXP Changes:
Dev Note: This is part 1 of 2 of the changes that help address the slight gap in leveling between
levels 105-130. By upping these mob EXP values, we hope that players will find a renewed training
ground for their early-mid game grind, along with helping them level up to their 4th job.
Quest EXP Changes:
Dev Note: This is part 2 of 2, again targeting the level gap. We now have a complete set of quests
that will assist new players in guiding them towards early-mid game to roughly Lv. 13x. Considering
the jumps in level, we also believe setting the Temple of Time mob kill count back to 999 is
justifiable. Minimum level requirements have also been reduced to ensure players can complete the
full questline without waiting.
Skill Changes:
- [All Classes] Increased the max level of Blessing of the Fairy from 25 to 30
- [Shadower] Decreased the delay between assaulter usages by ~33%
- [Dawn Warrior] Increased Moon Shadow damage; range is now 355-550
- [Dawn Warrior] Increased Impaling Rays damage; range is now 1300-1500
- [Dawn Warrior] Increased Intrepid Slash mob count from 1 to 3
Item Changes:
- Increased the WATK/STR/DEX/INT/LUK of the Sweetwater Gloves from 8/8/8/8 to 12/14/14/14 (respective)
- Increased the WATK/STR/DEX of the Sweetwater Warrior Shield from 14/8/8 to 16/20/20
- Increased the WATK/STR/LUK of the Sweetwater Thief Shield from 20/8/8 to 30/10/20
- Increased the MATK/INT/LUK of the Sweetwater Mage Shield from 6/8/8 to 18/18/10
- Increased the WATK of the Sweetwater Mace from 133 to 143
- Increased the WATK of the Sweetwater Maul from 137 to 148
- Increased the cost of the Earring for INT 15% scroll from 10 to 15 Spirit Points
- Added Earring for W.ATK 15% scroll to the Spirit Point Shop
Quality of Life / Other Changes:
- Increased the max. level gap for adding juniors to your family from 30 to 50
- Increased the max. level gap for Mu Lung Dojo parties from 100 to 150
- Decreased the delay in between usage of multiple in-game commands in succession
- Updated @rollmap; can now be used in a few missing boss and PQ maps
- Updated @rankings; new option available to view legacy rankings (pre-level 300 changes)
- Updated @guide; will now point to the questline guide to assist new players with faster leveling
- Added @knownbugs command; displays current bugs; if you're interested in helping us replicate them
- Added @forum command; takes users directly to the main forum page for easier access
- Added an option to Lenario in the Guild HQ to allow offline-removal of a guild from your alliance
- Added an option to Chief Tomato in Leafre to allow purchase of the Dragon's Perfume Bottle
- Added a bunch of missing world maps
- Added a Merchant Notification toggle to the widget for notifications when an item is sold in your shop
- Added Zipangu: Castle Corridor to the Jump Quester
- Removed a check in the Free Market entrance that would cause players to disconnect if damage was taken
- Players can now use teleport rocks/family teleport while transformed
- Pets will now render behind players to avoid blockage
- Events will now be limited to 1 entry per HWID
- Values in the yellow EXP gauge will now appear with commas for large numbers
- Ore Storage will now list your stored resources in alphabetical order
- Player NPCs will now auto-deploy upon reaching level 300 (current NPCs have been removed for this change to take effect)
Fixes:
- Fixed a few footholding issues with FM (f3)
- Fixed a few tooltip and skill string typos
- Fixed the positioning and ranking logic of player NPCs
- Fixed an issue with GTOP payload processing and race conditions
- Fixed an issue where the Windows key wouldn't properly release (applies to singular clients)
- Fixed an issue where ore storage would sometimes not load properly
- Fixed an issue where AP reset operations would fail in rare scenarios
- Fixed a visual bug with duplicated pets
Final Remarks:
We hope that these changes will be received well by the community and provide a new
challenge to existing players, while enticing new ones to join. As always, we will keep a watchful
eye on how progression feels, while maintaining the classic nature of our beloved mushroom game. We
will also continue to look for more ways to enhance your gaming needs.
Shoutout to
@Dave for helping bug bash
and test out a bunch of things!
That's all! Thank you again for your support and as always, enjoy~!
![Sparkles :sparkles: ✨](https://cdn.jsdelivr.net/joypixels/assets/6.6/png/unicode/64/2728.png)